Hi everybody! This is my first post here. I'm currently working on this head and helmet highpoly from Overlord the game and I'm looking for some feedback. My goal is to make more up to date version of this character. I think that I'm going in the right direction with it but I'm not really satisified with how pores and…
Hi, I have been learning about UDIMs lately and find them really helpful for texturing complex highpoly models with a lot of separate parts. However I am having a little trouble wrapping my head around how to deal with them when it comes to heavy ZBrush sculpts. Substance painter can paint some really heavy models without…
I have been wondering this for a little bit. For environment artist do they create their highpoly in Zbrush or do they just create a high poly version in 3ds or Maya, etc? I would think this also has to do with what they are creating. If you are creating anything that is Organic, I would think Zbrush is the way to go.…
what if I want to use rounded corners for the majority of my object, and traditional highpoly (subdiv/turbosmooth) baking for certain pieces, aswell as floaters on pieces that i'm using rounded corners for? Is that possible? How would I do this? Probably important to know I don't yet know how to bake traditional high>low…
Hey everyone, I wanted to open up a dialogue on techniques, tricks or tools people use when it comes to highpoly hard-surface modeling. Specifically I'm interested in learning about what people use or do when it comes to setting up your edge control loops. Are you manually creating them? Does your tool of choice offer fast…
Hey, Im looking for someone who is capable of doing organic forms such as rock sculptures with detail (like face etc). I can pay 80$ for that, so if you re interested shoot me an PM and samples of your work. Im not a student myself so if you want to make some pocket money on the side, feel free to contact me. You will be…
Hi all! So I have a highpoly character that I need to pose because the client want it in this way. I made the character in T post because I wanted to use symmetry on it to make the progress easier when I'm sculpting it. Now the character is done, then I made cloths on it in Max again, and I need to make the pose, then go…
Yh, so I imported the LowPoly (unwrapped) and the HighPoly (not unwrapped) mesh into zbrush, then divided the LowPoly to a higher level, which I then projected to get the detail from the HighPoly. So my intention now, is to create a displacement map from the higher subdiv level which I can apply to the lowest subdiv level.…
This is happening for a long while. Every time I import a high poly fbx from zbrush to maya (doesn't even need to be super high, around 1m is enough) Maya crashes, AND WORSE, if I wait long enough my computer stops completely. If I export the same mesh in OBJ, it imports smoothly. So here's what I tried: - searching all…
Anyways, after living in the World of Warcraft for the last 1,5 years(have old users been deleted or are the forums just revamped?), I've finally started to do some modelling again. And well it seems alot of things have happened since then... Now don't get me wrong. Im really excited and anxious to start learning all the…