Hello! So I have this problem about light function. I'm currently working on lighting a scene which is outdoors. I want some clouds to move over the scene with the sun shining through them. So I added a texture with a panner to make it move. Put "Use with Light Function" on and selected Translucent with Unlit in the…
Hey guys, was wondering whether it's possible to create a function which converts a normal map into an ambient occlusion map? If so, how would I go about doing something like this? Cheers!
Hmm. I was thinking that the view that's used to project must be passed to the unwrap function somehow, so it seems logical that it should be possible to pass a custom projection to the unwrap function.