Hello!
So I have this problem about light function. I'm currently working on lighting a scene which is outdoors. I want some clouds to move over the scene with the sun shining through them.
So I added a texture with a panner to make it move. Put "Use with Light Function" on and selected Translucent with Unlit in the material.
I then assigned the material to the "Function" tab in the DominantDirectionalLight properties.
I build with Lightmass and it all works fine, no errors. Then the problem occurs, I do not see the effect from the light function in-game.
(It does not work with regular lightning build either.)
I know it's probably a minor mistake somewhere and I have missed something that I probably know of but please, try and help me troubleshoot.
EDIT: Solved it, I had forgot that my lights were in a different level....