Hey folks. :poly121: I've just received a college brief based around freelance and salary jobs within the games industry and the benefits/drawbacks of each. I've been asked to get online and ask some professionals working within the industry (freelance and salary) about their opinions of each. If anyone could briefly give…
I've never been freelancer before. I want to make games, but I also want the relatively more freedom to work on more innovative/experimental game with ideas and themes that isn't "safe enough" for publishers who want/need certain cash back from selling tried and true game themes. So that probably means indie games, and…
Hi all, I'm interested to hear about people's experiences with their transitions from full-time employment to freelancing. I'm especially interested in things like how long you worked freelance on the side before transitioning, how many clients and requests you were receiving before you decided to switch, how it went in…
Well soon my study in game art ends and I still worry if I can get a job right after finishing ... and so I would like to know how to work as a freelancer or better to say: I want to know what I have to consider before starting (watch out for). :s I alrady have for texturing sowftware and so a freelancer license would also…
http://wiki.polycount.com/wiki/Freelance#Finding_Clients I just wrote this for a student friend of mine, and added it to the wiki. How do you find clients?