Can I let a mask follow a directional light for instance i build a mask that blends between city night lights on a planet and day time. now i want the directional shadow light to follow my mask. meaning if i change the directional light the mask follows. any input would be great.
sup can someone help me out and explain why when i mark the follow it usually dont work right? i mean for examples i wanna use rivets here but u see some or facing right and some turned :( what do i need to do to make it follow correctly?
So I made a mesh emitter with some bugs that fly around. The emitter is on PSA Velocity and I locked the Y axis so they should be tumbling upside down, but they don't follow the direction they are moving in which looks retarded. So how do i get those meshes to follow the direction they are traveling in? thanks in advance!
Im making a scene where a character is shooting a practice dummy. The dummies hat flies off then his head. The dummy then is retracted back into the floor accept; I need the hat and head to follow at first but when they are knocked off I need them to stay behind. If I just animate it it would look crappy. Usually I would…
I can't follow you into that rabbit hole, friend. I can't even follow your train of thought. It seems like your general assumption is that "someone" is controlling the direction of the industry, and as a general rule I assume that no one is in control of anything. So, we'll have to agree to disagree :)
hello I'm trying to make the object follow the curve that I made in maya and export the animation in ue4 but when I import the animation the constraint are not following so the objects is not flexing and following the curve. anyone know what I'm doing wrong and how to make it work the orange is maya and the white scene is…