Heya guys, Can somebody help me out? I need to make a cube with the same normal map details repeated for every face. I sculpted one face of the cube in Zbrush and stack all the cube faces on top of each other in the Unwrap. I tried baking with Xnormal using a cage but it doesn't work. I can't get any detail to show up, I…
Hi. I need a script for Max. I use 2010. I need to select a face by number input. Ideally iw would look like this. Right click Go down quad menu to SelectFaceByNumber Put 1647 into a box. hit OK then that face would be selected in Max sub-object face selection. For right now I think that would work. Dual use of vert and…
I am trying out udk(not UE4) and I am having issues with my mesh.I combine a number of meshes in Maya and exported them as a fbx file.On import,the static mesh is missing a good number of its faces as well as the pivot is off even after I centered the pivot,freezed the transformations,deleted the history.I even reversed…
Hi Guys! first to all what a awesome place to learn and share knowledge! second I really sorry about my english, I will try to explain the best i can, nobody in spanish forums are helping me with this (dont know why, i think might be the facebook algorithm for post or something) Sooo here is the problem: This is how it's…
[ QUOTE ] Breakneck: Not likely, since that only removes vertices which aren't attached to any faces. [/ QUOTE ] yea i thought about that after the fact. dur
Just forget about this one and start over on one where you look at reference. As far as C&C I'd say the face is too short, eyes are in the middle of the head. Face is too round in the profile view, shes looking very gerudo, which is fine stylistically but not realistically. I would start out using X symmetry so you can…
Hey guys, my first post on this lovely forum. Ive lurked here for a few years now on and off but never needed to make a post until now. I decided this would be the best place to ask the question i have since people here are savvy with 3D programs and understand game related problems. I have two questions really but both…
Hey guys, my first post on this lovely forum. Ive lurked here for a few years now on and off but never needed to make a post until now. I decided this would be the best place to ask the question i have since people here are savvy with 3D programs and understand game related problems. I have two questions really but both…
So I've tried this in different software and I end up getting the same results more or less, so it has to be that I'm doing something wrong and I don't understand how face weighting works. This is my mesh: I've bevelled all hard edges. Now when I go to face weight the vertex normals of the mesh, be it using Modo's face…
Good old times - Max 8 Select faces + Flatten Mapping = All the selected faces are mapped AND still selected so you can move them around instantly. Bad new times - Max 2010 Select faces + Flatten Mapping = All the selected faces are mapped BUT only the last mapped face is selected. So you have you re-select all to move…