Heya guys,
Can somebody help me out?
I need to make a cube with the same normal map details repeated for every face.
I sculpted one face of the cube in Zbrush and stack all the cube faces on top of each other in the Unwrap.
I tried baking with Xnormal using a cage but it doesn't work.
I can't get any detail to show up, I think that face is getting "overwritten" by the other cube faces wich I didn't sculpt.
Anybody has any idea on how to solve this problem?
Replies
That was so obvious I feel really dumb for not thinking about it before posting. :poly102:
Thank you, I apologize for the disturbance.