I think the shapes and silhouettes are pretty good. It would be very interesting if you have these kind of rocks http://images.nationalgeographic.com/wpf/media-live/photos/000/008/cache/arizona-rock_824_990x742.jpg http://www.smashinglists.com/wp-content/uploads/2012/09/Red-Rock-Canyon.jpg…
Thank you for the answer. I reedited all the post, because I realized that I'm baking with normal map active on model, so half of my problems is gone XD Still, ray distance at 0.3 (the first screen) or 0.03 (second) is problematic for my mesh
Love the bat Bronto!!! One thing that bothers me is the wing anatomy. You could try adding third finger, instead of bone out from his elbow. Here have a ref: http://i.livescience.com/images/i/000/004/302/original/080228-bat-wings-02.jpg?1296082364 Anyway great job as always. Looking forward to it :)
I'm an Artist/Programmer in the game industry, I recently created a portfolio showcasing some of my work during the years, unfortunately I'm working on a game that has yet to be finished so the amount of work that I can show is limited. http://vimeo.com/3122794 The first video is my first game created. The second video is…
Hi I am just out of curiousity asking if there is any engine out there that allows for a realistic real time snow cumulation in game world effect. I do not mean a layer overshader of objects that pasts over a white or snow texture according to the mesh orientation but something that increases over time the thickness of…
I would rather not, but we are in a pinch. I need a elemental skinned for our mod, Battletech : Mobile Infantry. Here is a link to a pic that is about what we are looking for the skin to look like: http://www.cdmag.com/articles/030/006/shot9.html (not a elemental, but a good idea of what we want) We are looking for a high…
Ah I'm not really environment-minded so take this with a grain of salt - but I kinda miss the lighting and windows you had around the ship in those earlier renders. Plus this tube you had in front of the ship gave this specific render angle a nice direction.…
So I guess first of all some reference picture and stuff: 3D models: http://www.lolking.net/models/?champion=7 http://www.lolking.net/models/?champion=59& Riot's splash art: Some pose ideas: And some mirror stock photos by senshistock:…
NEOLIBYAN Hey guys, this is my latest project that is based on Marko Djurdjevic's degenesis concept. I started this character a long ago, but never got enough time to finish it. Recently, I resumed with this one and finished the highpoly. Also, I am planning to create a game-res model out of it. Hope you guys like it.…
My submission for the Polycount Contest! Desert Eagle - Retro (http://steamcommunity.com/sharedfiles/filedetails/?id=690706155) This skin was inspired by 70s 80s Sci Fi Comics (Logans Run, etc.) Image 1: http://www.bfi.org.uk/sites/bfi.org.uk/files/news/logans-run-1976-001-poster-00o-a97-1000x750.jpg Image 2:…