I've used Silo since 2004. I like the new primitives introduced in 2022.3. Silo 2022 implements Pixar's OpenSubDiv among other things: Version 2022.3 Added new Gear/Wheel primitive. Innovative settings for cog stride, spacing, and sharpness make this primitive useful for much more than just creating gears and wheels. Added…
Welcome to the world of Cyber Goblins. Game Story Summary Four Companions are Exiled by a Evil Wizard that holds the
keys to time and space and has sent them into the far future with a portal
conjured from life-force energy which he is harvesting from the creatures of
the land. Our heroes are mysteriously thrown into the…
Threewave Software is looking for a seeking sharp, ambitious, visionary Lead Game Designer to join our team. The ideal candidate will have at least 4-6+ years experience in game design. The Lead Game Designer is responsible for creating and maintaining the gameplay vision in support of the overall product vision. Core…
Hey Polycounters, my name is Thomas Beck - some of you know me already from my [Blender Developer Sneak Peek](https://www.youtube.com/channel/UCQB_JPnenWON0sB3QBoGx-Q) series on YouTube 📽, from my tweets on [twitter](https://twitter.com/plasmasolutions) or from my Blender contributions as a Blender core dev (like the…
Level Designer Threewave Software is looking for a sharp, ambitious, visionary Level Designer to join our team. As an ideal candidate you will have at least 2+ years experience in game design. You will be responsible for creating and developing single and multiplayer missions. As a successful incumbent you will contribute…
Hey guys! Before I start I am looking for some people to help me out with a free non paid computer game I am creating. I am not looking to turn a profit, I am looking to create an experience available to anyone willing to try it. I also didn't come here to find people who can do things hat I cannot. I am not trying to pull…
In very specific cases where it is the only option that makes sense sure, that's fine. If you use it all over the place its going to drive you and other people who work with the model, bonkers. Modelers without a lot of skinning or material experience tend to focus on wonky things that cause issues for other people later…
Sums up what? How to be an uninformed git trying way to hard to be a critic? Because none of what he says in this video is worth paying attention to, the guy is an idiot. Anyway, I've spent 14 hours in the game so far, in coop with a friend on hard (which is too easy) difficulty. In preparation for the games release we…
Yes, but the point still stands that we've abandoned or devalued a number of fundamental gameplay and game design mechanics. The end result is that people are still playing and building shit for Doom, nearly 20 years later, while on the flip side there were nine copies of Call of Duty in the used section of my local…
Vacancy link: https://www.mpi.nl/career-education/vacancies/vacancy/motion-capture-specialist-technical-animator The Technical Group of the Max Planck Institute for Pyscholinguistics is offering a full-time position from May 1st, 2023 for a technical expert with knowledge of motion capture and 3D character animation. The…