Hey guys, I just got Call of Duty because i saw my brother play the demo, Its a fantastic game ill give it that, But for some reason its glitch only on my computer.. My brothers specs AMD Athlon 64 3200 2.4ghz 512RAM Geforce 5500FX OC My Specs Intel Pentium 4 Processor 3.0ghz 1gbRAM Geforce 5500FX OC We have about the same…
*UPDATE* Here are some final shots. Please remember that everything from concept to post-production was done in 1 month by me. Also here is a link to my public dropbox where you will find an EXE file to install the level. https://dl.dropbox.com/u/59589536/UDKInstall-DM-LoadingDock.zip *ORIGINAL POST* I'm starting a new…
Hey all, So I'm trying to put together a sample level for our game's pitch video and running into some weird lighting problems. Its hard to explain so I'll just show the video: http://youtu.be/ry6RnuHFhLQ Basically as you can see, the light seems to get darker and almost black depending on the angle of the camera. If I…
Hi everyone. I'm trying to make a shader that take the position of a light source (or any object or point in the world space) and start a gradient from it using nodes. Then, the "illuminated" area should be shown in the object as a gradient that the size depends of the proximity of the light source. It's kinda hard to…
I'm creating an interior in UE4, and wondering which is the best method for creating a cove light, such as the one pictured below: It wraps around the entire perimeter of the underside of the ceiling. Would you use an emissive material, or would you need to create a series of lights that follow the cove? Any help is…
Try out the UDK and familarize yourself with that. If you are making game assets they are going to be in an engine anyways.. might as well show them off there. The simplest light rig is a 3 point lighting setup... with a strong key light angled down from in front on one side of the model. A fill light on the opposite front…
Are you using any references/inspiration for the lighting? :) mostly asking because it seems to be a nice range of brightness where it's hitting stuff directly, but the indirect light seems weak if you look at the fabrics - might also be too dark albedo textures maybe? Small scale assets looks nice so far :) happy to see…
Hi, I’m currently working on this environment scene. I’m trying to improve realism, especially:- material- lighting- storytelling Any feedback would be really appreciated!
Hello, Im making a room and am trying to do the lighting so I get a nice render. No matter what I try it's just not looking good so I obviously suck at it lol and need help. May I have some tips or tutorials on lighting to help me please.
http://i55.tinypic.com/qozyfq.jpg What i want to achieve is a lighting effect which emits from the posts i have shown. I would also like to have a suttle fog so you can see the beam of light shining down on the platform. Does anyone know the best way to achieve this?