Hello, My name is Vincent Vangeel, and I'm a student in my last year of a game development school. For our last semester we have to start looking for internships, so I made this site to showcase my work. I have seen some amazing projects and portfolios here, so I think this would be the best place to get some feedback.…
So, did that help at all? Curious if you have any questions. It's a really cool technique, and there are some additional tricks I've seen people use that are really nice, like what I call 3/4 mirroring. Where you mirror the UVs of a face, but not down the midline. This lets you have different eyes or a diagonal scar, but…
Nice first go! I like what you are doing here, cuz' I kind of did the same thing. Except I modeled mine more to be a multiplayer map. It looks like you are modeling your construction site to be more realistic. Is this for a game? Will players be able to go inside this structure or will this site be seen from a distance?…
Its not brain science but it occurred to me that a 1024*1024 texture size contains 16 * 256 tiles. It seems that it would be rediculous to have 16 256 textures, but is it? Whats the impact of calling that number of textures since they would occupy little GPU memory? Being pretty poor at using UVW space efficiently does…
Without considering the price, what tablet size would you recommend? I'm thinking of either the 9*12 inches or the 12*19. I've heard Feng Zhu and Ryan Church and other like them say that the bigger the better, but I can't help but wonder if the large size will become a bother rather than a help. I'll be using it for both…
Hello , I am trying to bake a normal map in Xnormal ... this is the process I am doing ... I modeled my high poly version , then retopologized a new model over it with topogun , imported in 3dsmax , fixed all seams arranged the textures and uvmaps on a doubled side area along the X axis so to have adaptation to a texture…
Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur.This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
I've been seeing a lot of Simon's work popping up from various game artists lately and I love it. His subjects and color palettes have always been really pleasing to look at it. One big thing that it kind of standing out to me right now is the composition. I'm assuming you won't be adding in the character, which in the…
Hi all, Recently I downloaded the free educational edition of 3DS Max 2012 and after resuming my work on a model I'm having some issues getting used to the changes they added to the UV mapping stuff. I have a couple really dumb questions if someone has a moment to answer them. 1. When I try to scale a UV (did I say that…
Thanks for heads up. I appreciate the references. The main road with side walks was one of the pieces originally planned. I wanted to have wider central path with smaller sidewalks on its sides. I found photos of small european town for inspiration. As well as Old Shambles. My main idea was to have a central road for the…