Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
Well, for starters, if you are planning on building the whole shrine you still have quite a ways to go, and you haven't yet begun the fun parts. The model you have currently looks like the starts of a High Poly model which hasn't yet been sub-divided. There should be no reason for you to unwrap this as most of the detail…
After reading this entire thread, I kind of agree with all. Before selling a product you will have to state what things have you worked on. But there are 2 things wrong with this idea, 1) Math and Programming DVDs do not sell well, I would rather read a book for it instead of watching a DVD. 2) You do not have a single…
wow, I've actually never got a critique as harsh as this. I thank you for being honest. I can change my site so that each page is separate from the main page. Your right it may be hard to tell for some that the page has actually loaded. The pictures of the dog doesn't really read like the spec map has much contrast but it…
I've also been blogging some more in-depth posts about art fundamentals, which you can check out at the links below! Read about my approach to color composition here: https://www.patreon.com/posts/blog-choosing-21354673 "Colors are a HUGE topic when dipping your toes into painting and they can be really intimidating for…
heres an update of the techsuit, separating everything and trying to make it work... only got to work on it for a few hours after work T.T hopefully this weekend get more work done on it pulled the obliques out a bit... but not sure if it still reads as feminine or not... @Neox ty ty =D yea i saw your post and tried to…
Hello everyone, This is my first tread here, I'll try to be as complete as possible. For a basic introduction I'm like lots of people in here, I love 3D. I left a promising career in my country to start a new life in other. I've been studying 3D by myself for the past 2 years on my free time. I have made a good progress…
At one point (on a Blog) I read that they might push back Max to 28 of April...don't take my word for it, but if they indeed had that option, it would have been a better one. EDIT: Because tools evolve, I'm one of those people who much prefers having PolyBoost and CAT already bundled in Max since I hate having to tackle…
I'm not entirely sure if you're suggesting to attempt to salvage a project by appending the contents of a file that can't be opened? Sometimes it works, but when the RNA structure of the file is broken it'll likely fail and there's pretty much nothing you can do to salvage it other than relying on different backups. I have…
I'd get rid of rubbish classes like business and professional studios. Also, I think courses are too broad. To have any chance of getting into the games industry it'd be better to allow students to specialise in one area. Over here there is no course in game art alone, instead there are courses on digital media and game…