I'm looking for a low poly character modeler who can specialize in creating max detail onto a low poly character for games on mobile devices. For this work, the 3D graphic artist will create several models, but I want to start off with one model first to make sure we are a good fit. The model must range from 400-600…
I'm really interested in modeling sports vehicles. I'm currently using Blender3D and it's been a week since i started learning RhinoCeros 3D(just for this purpos). Problem is that I find it quite difficult to maintain clean reflections while I'm using Blender (talking about using polys and subD method) considering how the…
We are currently looking for three 3d modellers with knowledge and an interest in building environments. Skills in poly modelling (experience in Maya useful but not essential) and texturing are a pre requisite. A working knowledge of Photoshop is required and applicants must have the ability to generate textures from…
It's been a while since I posted any updates. I managed to finish the highpoly, retopo and UV the model. It has 4 texture sets and has 45k tris. A little higher than what I aimed for but I think it is fine considering it's a portfolio piece and not an actual game model. I also managed to block in the colors in substance…
Description: Hello, we're currently in the early development stages of an anime-ish themed RPG game and would require modelers who would do the base models of the races of the characters we'll include in the game. Task:- You'll be required to make a base model of a character (That model is unwrapped/untextured/unrigged)…
Greetings everyone. I'am working on a new model that is suposed to be in a real-time engine. Currently I am still working on the highpoly model and I am unsure how to best proceed once everything on the highpoly is in place. It's currently in A-pose and I don't know if I should pose it before retopo or if I should pose it…
Finished Model (textured & rendered): Hey guys, my name is John Kilbride, and I'm a freelance Hard Surface
Artist. I decided I wanted to give a small look into my workflow
using CAD-modelling software for game-ready props, since when I started out experimenting with this there wasn't a lot of direction after exporting from…
Hey guys! I'm new in this forum and to 3D art. I hope I'll be able to learn a lot from all of the amazing artist over here :thumbup::) To my question..I started this very simple model of a toy car and I've been working on it for maybe a day or two in total so far, this is my first model ever so I've picked something that…
Hey guys! I've been struggling with some of the concepts I've learned about games. I figured it would be a good idea to ask them all at once. So here it goes: 1) Whats a decent poly/triangle count for a high and low model? I know this depends on the model but I guess I just don't understand how much a regular PC can…
Hi all, I'm looking for someone to model and animate a cartoon character. The model has to be designed on Blender, later on will be exported to FBX (and imported on an XNA project). There are few considerations that need to be taken into account when designing for XNA. More information here:…