Hey guys!
I'm new in this forum and to 3D art. I hope I'll be able to learn a lot from all of the amazing artist over here :thumbup::)
To my question..I started this very simple model of a toy car and I've been working on it for maybe a day or two in total so far, this is my first model ever so I've picked something that (I think) will suit my level. It's a high polygon version right now, I want to do the whole process from high poly to low poly version. I'm very interested in modeling for games :poly121:
When modeling, I'm having a big problem to decide whether to model from a single mesh or multiple meshes.
Some pictures to give a better idea of what I'm talking about. I didn't have any specific reference for this..I've just viewed some pictures on Google and "went with the flow" :poly122:
In this part, that connects the wheels to the body of the car I had my 1st problem. I didn't know if I should extrude the shape from the base of the car or start a new mesh..I went with the latter at the end, also I've modeled the shafts separate from that boxy shape.
Here, I tried to give a sense of battery pack, I didn't know if I should make a hole in the base mesh of the car and then start a new mesh for it or not :poly136:
And last, the spoiler..same thing, I couldn't decide if I should just model it with extrusion from the base mesh of the car or not
And here's a picture of the car and the controller at the state I've got to so far, I had the same issue when modeling the controller haha:
Any kind of help on this problem is appreciated! Also if you've got tips n tricks for starting artists, critiques or whatever I'd love to hear :]
Thank you!
Replies
Take a look at this thread for some solutions to common problems with complex intersections between objects.
Good job on the model so far! It's a lot better than my first model, that's for sure.
Thanks, I'll go over it.
Thank you very much! :poly121:
Hopefully that makes sense to you, I'm not the best at explaining.
Lastly if you're going to bake this down you'll want to exaggerate the smoothness of the edges of the model as they'll be picked up a lot better on the bake that way. The red part on the first image is a good example of a part that needs to be a bit smoother.
Thanks Nosslak, you've been very helpful :thumbup::thumbup:
Lowpoly work is really up to you and eventually after doing it enough you'll learn to pick out which pieces should all one mesh and which it would be easier/better to have multiple meshes making up the object. Definitely check out and post in the thread Nosslak linked if you are struggling or just want to see how someone else might do it.
One more question, right now I'm learning from Youtube videos, do you guys think Digital Tutors learning paths are a good place to start? Or maybe some other site? I'd love to hear your suggestions.
Digital Tutors are pretty okay for learning the basics, but in my experience 3DMotive or Eat3D is a lot better (at least for more intermediate or advanced tutorials).
http://wiki.polycount.com/wiki/Tutorials
So..I've finally finished the high poly model and have almost finished re-topology the low poly..I'm left with 2 objects only and kind of clueless on how to deal with them. The tire (knobs) and the springs. How am I suppose to do these as a low poly? Is it just a big enough cylinder to capture the details and then bake onto the normal map? I'm afraid it will make the objects very flat and dull, especially the tires...