Not a long time ago i was working on project where i needed a lot of simple, but not standart alpha stamps. So i was making them in Photoshop and it was not so good expirience. Constantly bouncing between two softwares if i need to make slight adjustments. Create alpha in PS. Save. Re-import. Apply. Realize that i need…
Hello everyone, It is the first time that I post on polycount for critique. I am doing this project since last week and I very like the. I feel right now that my project has a stylize look and I would like to make more realistic style. I would like to make my scene feel more real. I feel the texture and maybe the…
some recent-ish sketches and such. most of this stuff is just loose or for fun away from work, but feel free to crit if the spirit moves you. did this design for EQ for that f-zero style comp a while back only SA forum goons are going to get what these two are about i like this one very much, but haven't had the time to…
omg this site... its soo pro, i'm a rediculasly amature modeler thats been doing it for a little over like 2 months, lol and this site.. its full of crazy good people... i guess i'm about to start making a making a crazy amature game with some people on a pre-made game engine type deal, and yer i was wondering if maybe if…
Hello... My name is Antonio. This time I created a map based in the mountains landscape from Europe. I only worked in the terrain, layout, texturing, lighting(24 hours cycle) and materials. This is just a quickly scene that I was making a weeks ago for try to upgrade my experience making terrain height-maps, lightings and…
Hey guys, just getting into the more in depth features of the material editor within UE4. I'm wanting to tackle the usage of the metallic features to really get some convincing metal visuals down. I've got some really great examples to look at in current UE4 level example content, but I'm sorta baffled on the ins and outs…
Following a tutorial, we deleted several objects that were identical on the other side of the door. I UV unwrapped the remaining parts and then duplicated them and flipped them Z scale. In the UV editor the new duplicated areas share the exact same position as their partners, one of them is on top and the other is directly…
Hi there everyone! I love to read this forum. I learn a lot from here. My favorite treath is this one (about low poly characters): http://boards.polycount.net/showflat.php?Cat=0&Number=96988&an=0&page=0#Post96988 Iam a member of the Blender community, i don't know if this is the right place to post but... lets go!…
Hey guys! I'm looking to buy a new monitor and I can't decide which one to buy between these 3, maybe you guys will have any opinion about them? What I'm looking for in a monitor: -21:9 Ultra wide -srgb 99% This monitor is going to be mainly use for modelling and texturing in Max/PS etc... If I buy this one, I'm going to…
Hey there fellow Poly Counters, Gonna make this short and sweet. My indie Dev team is about to launch a kickstarter campaign for our game, which is still in Alpha. We have our demo up for download and you can find it here: https://www.thunderclap.it/projects/23881-help-us-ignite-your-revolution?locale=en Please critique as…