Hi everyone, I decided to model something just for fun. After looking at all the awesome weapons from Brink I decided to do something similar. I found this awesome concept by Jim Svanberg. Here is my first progress shot as well. cheers everyone. Current State: My progress.
Another Weapon designed by Concept extraordinaire Kris Thaler (https://www.artstation.com/artwork/39V9g) This time its a suppressed tactical high caliber revolver. Hope you guys like it. Whole Scene 9930 triangles, Gun textureset 4K and Fastloader and Bullet 1K Gun alone 5066 tris Cheers! Axel
Hey there guys, I'm starting a new project for university, and I'll be modeling and texturing a scifi vehicle heavily themed on early 20th century technology. I'll be posting here my WIPs, please comment and critic, all suggestions and tips are more than welcome :)
I wanted to try an environment with curves since that's something that I have not tried before. Does anybody have any lessons learned from making snaking or rounded environments or have any good resources for planning them out? Thanks for taking a look.:)
Hi, I'm new to polycount and decided to share my latest project. This is a futuristic boiler that powers a ship. My focus was to make it lowpoly, yet retaining all the good looks. I've used a ton of normal maps in this project and still have some stuff to improve. I know I could have used less polygons (9,109 polys), but…
Hey guys, I'm doing a sci-fi environment based on this wonderful concept by Jeremy Love: This will be my first environment. I'm familiar with the process of creating individual assets but I wanted to take it a step further and do something that is a bit more challenging. The final shot will be from the same perspective as…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hey guys The latest character I have been working on. These are ZBrush BPR renders, I plan on taking this through to game res. I wanted a very fabric heavy, 1970s feel to the design. Feedback and comments are welcome. Cheers
Hey, I was hoping to get some feedback on this asset, based on a quake 4 concept sketch. 800 Polys, 2k diffuse/spec/normal. I know that's a high map resolution for an asset like this, but since it's not going into a game I left the textures scaled up.