Hey sorry to hijack your thread Martyn, but I tried starting my own topic about 8 hours ago, it said it would be approved by a mod, but it's still not posted and I'm desperate for help. Basically whenever I try to render out a normal map I get this ungodly result: No idea why. I know I have loads of things wrong with my…
Hey! I really like her face and your hardsurface work. I think your materials need some more definition, especially on her legs and torso. Do you have a concept you're working from?
Hey man, this thing is looking really good! A coworker thought that her neck looked really long though, and he did a paintover that removed the clothing around her neck which I'm posting here:
Hey everyone! :) It was great to see the progress being made on this challenge over these last two months! While the challenge may have reached the end I hope that won't deter anyone here from sticking with it and taking their piece to completion. Either way, I hope there are skills that have improved such that whatever…
Hey Polycount, The studio that I work at will be closing at the end of the month and I have been looking at other possible paths to follow. I have had a look at the lecturing route and found that for some reason College lecturers who teach HE uni courses are paid considerably less than Uni lecturers who teach the similar…
Hey, it's lookin pretty good, but I think her shirt under her jacket could use some love. It looks pretty rigid I really like the print on the jacket though :) good work
hey man only crit other than the eyes not being all black is the hands look a bit neglected. in the concept her sleves are tighter and her arms bulky with knobby knuckled claw like hands.
Hi there, I'd say you are thinking about this backwards. You are assuming things about the past based on what you know of game art and 3D software of today, which I suppose is an intuitive thing to do ... but this leads you to imagine things about previous tech and workflows that just don't apply at all. - First off,…
Hey guys! This is just a basic sculpt that I created for my 3D printing class. After she is printed I want to dremel and paint her but I really want to continue to fine tune her. What do you all think so far?
Hey guys :) So i'm slowly returning to the concept stuff. Here is a wip for my beloved Wind Ranger. Still thinking on her hair,bow and the use of her quiver slot. CM is still in construction :D