Marmoset doesn't seem to have a manual online that I can use to search up the symmetry tool or enable autosave. Anyone know if there is one? Thanks. (Resolved) 09/28/21 - Doesn't look like you can delete posts here. Just to update for those who care, support contacted me and it looks like they are voting to add the feature…
hello, i'm trying to have some rivot like detail fit the contours of some armor. this should be easy w/the spacing tool and a spline right? however the little rivot peices keep there same rotational position. i would like to know if there is anyway keep them all flush w/the faces of the armor. this make sense? i'll try to…
Hi there ! I'd like to introduce you a new gamedev tool that I hope you'll find useful! SpriteUV2 is a tool for creating optimal meshes for textures / sprites and packing them into an atlas. Download for free on https://www.spriteuv.com/ (Windows x64 and macOS) Features extremely tight packing. Allows for an additional…
I asked this about 2 years ago, I wonder if the status quo has changed or anyone have made a plugin or something that make this easier? I just can't understand why Polygon fill tool insists on selecting mesh uv on the backface too. (I mean the "click and drag" action, just clicking doesn't select backface.)
Really appreciate the thoughtful comment and you're raising a fair point worth addressing clearly. To answer directly: no, the Smart Assistant doesn't use ML or any AI model. The keyword scoring system is fully deterministic it matches your input against a weighted keyword library (200+ terms) and ranks layer setups by…
Both my monitors have horrible color accuracy right now. Does anyone have any recommendations for calibration tools? I'm looking at these 2 atm [ame="https://www.amazon.co.uk/X-Rite-ColorMunki-Calibrator-Monitors-Projectors/dp/B0055MBQOM/ref=sr_1_1?ie=UTF8&qid=1431373205&sr=8-1&keywords=Colourmunki"]X-Rite ColorMunki…
I'm really confused by the changes to the UV Relax tool, i used it a lot in the 2011 version and I got really good at using it to get nice results. Now in 2015 it's behavior doesn't make any sense to me, it seems to only destroy the selected UVs regardless of settings/mode
Hello, im looking for a tool like: parametric deformers in 3D´s MAX Or other way to correction a Smoothed Cube to get a 100% correct Sphere form. Thanks for your Help.