When it comes to Scrum I always have to think of Sokrates opinion on democracy. Instead of having leads and project managers deal with the overhead they spill it over the whole team, instutionalizing communication in some artifical meetups and discussions (dailys, planning meetings, reviews,...) - all of this can be…
Hello Polycount! I started animating recently and I'm looking for some solid feedback and criticism on my walk cycle. This is pretty much the first animation I've made and I'm trying to pick up some good habits from the very beginning. That said, all information is welcome, even things that may seem beyond obvious to most…
I finished this months ago, but hadn't gotten around to doing renders for it http://www.artstation.com/artwork/k4eeY0 . This was a fun asset I did on stream for a community challenge I created called Bacon Jam. This one was on old PlayStation 1 games and I decided on creating the Nop-03 Sarubia Tank from the Game Metal…
Does anyone know if it is possible to set windows task scheduler to mount and unmount a external hard drive? I have this USB hard drive that does an automatic nightly backups of my work files but it makes a high pitched noise that I find irritating. Manually unplugging the drive isn't an option as I am sure I will forget…
We're looking to clone the animations from the N64 game No Mercy. Currently we need walking and running animations and a rig that we would use between all characters. If you're interested in the job please add me on Skype: Pixelperfectpolygons or send me an e-mail at: Pixelperfectpolygons@Outlook.com - Thank you!…
Hi, guys, this is my first post here I think. So I am currently studying the "Asset for films" program at Think Tank Online. This is the final project of my second term. This dragon bust is based on a Jaemin Kim concept at ArtStation. https://www.artstation.com/artwork/VJv4N I ended up changing some aspects, but the…
Hello! I am in need of experienced Maya riggers and technical artists to help with tasks such as polishing weights, adding new controls and joints, fixing deformation issues and general consulting. This is not exactly a typical job of making complete rigs, but in the future it may lead there. Many of our rigs are created…
Hey guys, here is some of the work I did for Overkill's The Walking Dead. The project has been a blast to work on and I got the chance to work on some really talented artists. The renders are taken from Unreal, there will be a couple of shoots of every weapon, the rest can be found on my artstation here:…
Hi guys! We can finally share the stuff we did for World Of Tanks for the last 16 months. As a part of a team we were responsible for modelling, sculpting, baking, texturing, level art/set dressing, environment setup and some particle VFX and lighting setup (depends on the environment) as well as developing and…
What rig are you using? As others have pointed out there are often very different ways to fix an animation problem. not knowing leads people to do one of the following: 1) Waste their time writing up all the different ways you can fix what is wrong. 2) Only post what they see is wrong and leave you to figure out how to fix…