Started working (slowly) on a new scene a few months back, currently taking some parts of the blockout to final. Let me know what you think so far! https://www.artstation.com/trussellart
Hey guys ive been lurking on this forum for quite a while now and i must say i am amazed with alot of the work you guys do so many talented folks on here. So ive decided to step forward and show what im working on in Maya for my End of year project. I am currently working towards a Diploma in Animation and Digital Video…
Hello! So my next personal piece is going to be a modular scene inspired heavily by fantasy artists, such as Sean Andrew Murray's Gateway world and Harry Potters diagon alley. Sean Andrew Murray: Harry Plopper: The last time I attempted an environment piece was almost three years ago, so I'm going to be making a lot of…
Hello! I've been lurking around here for far... far... far too long, time to post something! This project started out with fiddling around with some vertex painting in UDK... after a bit of that I decided to turn it into a scene of sorts. Here is where it's at currently: C&C is very welcome!
I am slowly making a cathedral/chapel/altar scene but I really don't know what it's going to be yet. Trying to make 1 asset a day but having a lot of school work doesn't help. Please critique and comment and note I am not a professional if that wasn't obvious :D !
Hello guys, i want to build a Latern in the style you see on the pictue below for a game scene. I dont know how to build this in the best and most efficient way. Please tell me how you would build this to get a good looking and low poly result. Greetz
Hello, I recently finished a short fight scene in Naruto universe. If you got 50 seconds to spare, please let me know what you think about it! : ) http://youtu.be/AAugkNRtMN4
Hey guys it's been a while! I joined the sketchfab Halloween contest but I only remembered about making a post now that It's finished :cry: Anyway in this scene I tried to paint everything in diffuse maps with no overlapping and try to get a good lightning/shadow point, here is the final model
Hello guys My name is Damian Lazarski and this is my first post on the Polycount forums, although I've been a regular visitor and I found it helpful many times in the past. Some of you might know me from the Crymod community, where I regularly show progress from my work on a TPP action/adventure modification called "The…
Greetings fellow peoples, I'm looking for feedback on this small scene I made. Main objectives are getting better at realistic texture making using trimsheets, good topology in general and/or for modular asset usage for it to be more towards engine-ready. Link to project; https://www.artstation.com/artwork/4XAaA8 Thanks in…