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Cathedral/Chapel/Altar Scene

polycounter lvl 6
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Poseidon8734 polycounter lvl 6
I am slowly making a cathedral/chapel/altar scene but I really don't know what it's going to be yet. Trying to make 1 asset a day but having a lot of school work doesn't help. Please critique and comment and note I am not a professional if that wasn't obvious :D!

flzwja.jpg

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  • Joltya
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    Joltya polycounter lvl 10
    It's hard to say too much from such an early stage. Are you working from some architectural blueprints / a photograph, or are you inventing your own scene? Off the bat, I feel like the pillars are way too close to the wall. I'd bring them inward and make them a bit thinner; there should be some room for people to move around between the pillars and the walls. It would also help if you included a human base mesh so that we can see the scale of a human compared to the environment.
  • c5ly
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    c5ly polycounter lvl 5
    Agreed, not much to say yet, but I like your block in color choices. Reads very clearly. I think if you lower the camera a bit you could put the alter more in focus.
  • Poseidon8734
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    Poseidon8734 polycounter lvl 6
    I was actually thinking of putting a human just to see scale. I like your ideas and I will definitely try them. Yes I made up these blueprints :).
  • Poseidon8734
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    Poseidon8734 polycounter lvl 6
    I made a lot of changes with the UV's and the models. Note: I haven't UVed much. My friends helped me think of a cool but creepy concept oh having a stabbed baby on the altar with creepy lighting and creepy props. If you have any idea;s regarding the props or how to model a baby I would love to hear them. The white block is a human height reference.
    2dh7a85.jpg
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