[SOLVED]So i stumbled upon this weird problem when i tried to bake some cylindrical shapes onto a flat surface. In example A i bake some cones on cuboid. As you can see there is no stretching in my UVs, but the normal map comes out not as intended. The outer cones are missshaped and look like they are rotated inwards. I…
When working with low poly models I've found that they're prone to heavy distortion like in the image above, even though it's UV map is square and clean (IMO), simple objects like this distort heavily along where they're being triangulated. However when I subdivide the exact same model the UV map's distortion is fixed, I…
i'm skinning a mesh using a multi/sub-object material that has 3 textures associated with it. (using Max 7) i'd like to be able to see the textures when i'm adjusting the uvw mapping, but I can only see textures when i render. am i missing something obvious or is there a trick to get this to work? adjusting the maps and…
Hello, Polycount. I've been doing this scene for a while now. I started modeling a gun, a Smith & Wesson volcanic repeater pistol. I finished the baking and the NDO pass and i thought: why just a gun? Why not table, a case and some objects to be around as well? Then i started modeling these things. This is the low poly…
Hey guys. I'm currently looking for a way to blend or switch between texture objects in UE4 so I don't have to eat the cost of my UV set up, and what happens after the sampler, every time I need a different texture. I'm assuming there probably won't be a way do operations on a t2d prior to the sampler, but I figured…
Hi guys, I hope someone can help me with this. I've entered the artstation environment challenge and I've come across an issue I'm having. I haven't used Designer much before with bespoke objects, but in this instance I'm creating the Wild West scene and I've created some bespoke rock formations. I've unwrapped these rocks…
Hi) Does
anyone know how to convert normal map from Tangent Space to Object Space? (or
vice versa). I know that
«Handplane» can convert. But I couldn't find a description of the conversion
process. Where is this magic button? + It hasn't been updated since 2017. Maybe
there is another way to do this in 3Ds max or Marmoset?…
I searched around the web for solutions my issues but i cant put it into words correct to find what im looking for, basically i have a object made up of 4 planes each plane has 2x2 faces, they are all set at the same xyz position with 45 degree x axis rotation intervals between the 4 of them. So in the center there ends up…
Hello! We have recently launched a create-your-own hidden object game/app in a few select regions and we're looking for feedback from Australian, Canadian, and UAE indie devs. We are also releasing soon in the US, and would love any feedback you may have. The game/app is called Pictago and it's free. Here's the iTunes…
Hey guys, so what's happening is that i have a .max file where i have posed my robot and another max that i had to bake the head seperately. So i save the uv's of the exact same model, load them on the model but when i colapse it, it creates other seams. I reset the xform i tried rotating it back to a straight position,…