Hi, I'm making a project for team fortress 2 that will involve all the characters, but for now, I just have a WIP's of the main bulk of the short: These will get facial animation and be rendered in the tf2 style. [ame] http://www.youtube.com/watch?v=uc9BBfkGXwY[/ame] [ame]http://www.youtube.com/watch?v=FK-WW8PIuyc[/ame]…
Hi all, for a recent Uni project I have been giving the task of creating a character for DOTA 2. Now there were many restrictions that where made on the brief, here they are; Character must be 600 tris or less Accessories must be no more than 50 tris per model Stand must be no more than 60 tris Now heres the thing, I know…
Hey guys, so after seeing all the amazing work being done for Dota 2 i thought id finally give it ago my self! :) Have recently been trying to get some ideas for some items to create, so first of all i plan to make a bow for the Windranger Here is some VERY rough/quick blockout design ideas for a eagle themed bow, i really…
I've been using the Nvidia 970 which has proven to be a very unreliable GPU in substance painter 2. Something to do with 500mb of it's 4gb ram being absolutely useless. Anyway, I digress - Can anyone here recommend a better GPU with 4gb ram or more for £250 or lower? I've picked out a few myself but I want to hear what you…
Hey there, me and my friend are working on GTA 2 SWEPs for Garry's Mod. We're aiming for making them faithful to the original game, with some improvements however, like ammo clips and overall weapon redesign. Right now we only need help with texturing ( Diffuse, bump and specular maps ), as I can do the models fine and my…
Hello guys, I'm new on the forum and kinda new to the videogame art this is my first attempt in making my first game set the concept is from the ps2 game disgaea 2.. I'm not trying to follow the concept 100% I just want to be able to do good texturing and modeling I don't know too much about what are the main rules to…
Hi. I have created a smart material for my asset but when the material is added there are numbers 1, 2, 3 and 4 on the material. I don't know how this has happened and I don't know how to take them off. If I go into layers and remove that layer then it removes the smart material also. Can anyone help me out please
Hello! I'm currently trying to recreate in Maya one of the shots from the psychiatric hospital scene in Terminator 2: Judgement Day. For that reason, I need to match the 3d camera settings to the specifications of the camera that was used in the film. Is there anyone here that can help me to find those? From what I found,…
Hello everyone! I finally finished this scene and wanted to share it with you to get some feedback. I based this off of a SC2 Concept art. I used Zbrush, Max, Photoshop & UDK Highres Video: [ame="https://www.youtube.com/watch?v=R135xrqMai0&hd=1"]Starcraft 2 Evolution Chamber (UDK) - YouTube[/ame] Breakdown: Lighting Only…
can i use 2 physx for my character cloth without overlaping?, im using physx for character cape, and character pant and hair but when i simulate the physx, its overlaping each other or can i make the two of cloth or mesh not overlapping each other?