Hello everyone!
I finally finished this scene and wanted to share it with you to get some feedback.
I based this off of a SC2 Concept art.
I used Zbrush, Max, Photoshop & UDK
Highres
Video:
[ame="
http://www.youtube.com/watch?v=R135xrqMai0&hd=1"]Starcraft 2 Evolution Chamber (UDK) - YouTube[/ame]
Breakdown:
Lighting Only
Detail Lighting
Without Postprocessing
ZBrushSculpts:
Diffuse
Normal
Spec
Quick Sketch of the Alien in the Eggs (turned out I mostly used the silouhette in the End)
Hope you guys like it and as always, critique & comments are welcome
Replies
It would be really cool if you could show how you did the zbrush cave.
And i was wondering if you could implement the postprocessing into udk with alphas and some ingame cc or something? It would be cool if everything was inside UDK.
But really fluid and living enviroment!
Edit: Going through this a secound time i see everything is inside of UDK? Excuse me, i thought the scene w/o postprocessing picture was the UDK shot and then you took it into PS to add some effects. But then i saw the detail lightning picture and understood. A great scene as said!
+1, this turned out really awesome and I'd love to see how you did the cave and also how you placed it in UDK - are the walls just a single mesh?
How did you end up doing retopo? Just decimated or by hand?
To answer your questions:
I split the mesh into two parts (the front and the back) in Zbrush. I started from a simple inverted Cylinder and then just started sculpting with the standard brushes (mostly clay, claytubes, Standard, Dam Standard, Pinch, Inflate etc.).
I used ZRemesher quite a bit when my topology got worse to remesh the mesh and then reproject the details.
And in the end I did a retopolgy by hand since ZRemesher didn`t get me exactly the topology I wanted ( I am kind of oldschool about that, I always want my topology to be perfect )
Why did you choose to go for 1 big mesh, instead of any kind of modularity?
At work I always have to think about how to make everything modular and reusable and with my private work I wanted to not think about that and just have fun
So not how I would build a scene for a game, but much more fun to do
Made a little Video