This project will be covering my first expedition into learning to produce game ready foliage by hand, throughout this blog I will be covering what actions I took to produce all the foliage in the scene and also how I overcame any of the problems that I encountered. For this project, I will be learning deeper into…
This is where I will post my senior project for school model. For my senior project I am going to do 4 different guns the first one is a Desert Eagle. As always critics are welcome and encouraged. Thank you everyone for the help in advance. This is the Desert Eagle that I am working on right now, needs to be modeled and…
APPLY HERE IF INTERESTED! About ForwardXP Building on our decades of experience creating world-class games and interactive products, ForwardXP is busy creating what's next in VR, Console and PC gaming as well as VR Training. The Role ForwardXP is looking for a QA Analyst to join our Enterprise VR QA Team to help us deliver…
Graveyard is a first person stealth puzzle game. The Player takes on the role of a thief who is trying to navigate through a dangerous maze of traps and enemies that has been prepared for her by a cunning villain. The game is a blend of elements from games like Thief and Antichamber. Were looking for freelance 3D…
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Hello guys, wanna share with u a problem in having inside Zbrush. I was doing the projection High poly to low poly model, for bake the displacement, and one time ended, the projection results like this. Why? Why have i this strange lines across the edges? The meshes are completely simmetrical... any ideas? Sorry for the…
Greetings Polycount. We're two people working on a passion project with soon 4 years in the works already. We are looking for a character 3D Character Artist with experience - preferably in blender, as that is what we will use for animating the character. We have made a test character and imported it to unity to get code…
Progress as of last post: Original post: This project is to create a 2013 Ford Police Interceptor suited for usage in games like the Forza Horizon series, that includes body, interior, and mechanical components. This means that car will need to be LOD'ed to match the scaling detail used by cars in the Forza games; from the…
Hello everyone!Here is my new work Project Divawhich I created in Zbrush and Maya and rendered in Arnold to learn it better ) Hope you like it or give me some useful advices <3 https://www.artstation.com/artwork/xJX1Km Project Diva is attempt to explore the historical image of Madonna or Diva in new contemporary way. Just…
Hi guys,I have a little problem,I'm driving the hair & fur modifier using some splines but I cannot bake it down using the projection modifier since in the "Reference Geometry" tab it asks for a mesh. Problem is,if I turn the hair & fur into mesh I get a different look from the hair & fur render,so that's not an option...…