This is just a "nice to have" feature; the ability to set the sampling quality per-map for the baker. I'm using an older/slower GPU so, to cut down on bake times, I use lower sampling for the maps that don't really need it.
Hey Polycount, I've spent a good chunk of time building a handful of assets for an enviroment. But the issue I'm running into is trying to compile them all in engine and make it look good. While I've found some stuff regarding set dressing, most of it is for a creating a small scene compared to an environment. If anyone…
Time to throw my hat into the ring! Basic idea for the set is it was made by some one who valued intimidation over effectiveness, going so far as to crudely modify a sword(or use an old and worn one) to make it more of a brutal saw or axe. Here's my ref sheet and a few concepts to start out! Going to start the modeling…
Hey guys, long time since I last made a thread in here... But who care, let's share some art ! Here I'll post my work progress of the Imperial Armor Set I create for the Skywind game mod. This is the concept I follow, along with more other given separately. These are the sculpted models: The following is the texture work…
Magicspook, I always imagined is as a fierce/evil set, which I identified with Mason. Here is my final submission. Thanks to everyone for the feedback. Mason Vanguard Kraken Set Workshop Page Polycount WIP Thread
We have a character rigged with maya 2012 HIK and animating it works on all translations xyz but the rotation just seems to take the latest keyframe you set and apply that to the whole file, I have no idea what is going on. Any help would be greatly appreciated as I cant find any advice on this problem anywhere online.
I got some settings for marking menus i like at home, is there an easy way to take them to work tomorrow? I really dont want to have to rebuild all the menus edit: oooh it saves them as mel files automatically.. ok i found the mels, would be nice if I dont have to reassign them to shortcuts tho
Hey all, this is my first time making a Dota 2 item. Atm I'm half way through working on a DP set, would love some feedback! P/S : Normal maps not activated in the screenshots below. =/ Here is the concept art : Some progress shots : Will be moving towards the headgear and belt. If you're interested in how I got to the…
hi all i have been trying to do get this problem solved but i can't do it. Thing is about uv linking and texture layers. I have 2 different sets and 4 different layers on a layered texture node, but whenever i try to link them together via uv centric, nothing happens and an error pops in the script editor. something that…