I think one thing people here should keep in mind is that the OP mentioned he is just getting out of school. Depending on his location, talent level, state of the industry, etc, he might not be able to get a job at some kick ass game studio that allows that right away. I know plenty of people that their first job out of…
Why not just use youtube, its full of resources and for free over that. If your looking for modeling type "modeling in blender", "texturing in photoshop" "uving in 3dsmax" etc, etc, etc.
somehow i think that what will save the industry will be those "quick" games , flash ones etc, like motherload, etc, they load pretty quick dont require instalation, etc...
Hey @spacefrog can you re-upload this script? The d/l link is dead. I was just testing out some of the fancy viewport features like bloom, SSAO, etc. and it'd be nice to be able to save out some animations with it. The vanilla Make Preview tool ignores custom viewport settings, unfortunately. Also would be great to save…
I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
Thank you so much you lovely people! you make our artsy hearts smile :) after finishing the project we started doing some documentation. Writing down some workflows and tutorials. This is meant to keep people up to date with latest tec etc. and spreading knowledge internally. We probably will continue doing that sort of…
Hi. Umm... so I want to select faces based on the direction they are facing. You know like selecting all the faces along the Z axis etc etc etc. I've read this site and it says: Is this what I want? If not please tell how. Thank you! :3
Each update I waste some time to see if Substance Sampler AI does anything useful finally and always just shrug and go away. Image to material usually does something just marginally better than old crazy bump . Ads halos around height details and looks same awful at sharp light angles. Surprisingly it sometimes works…
Have started detaching and making the high-poly in 3Dsmax. Will work out the kinks and add surface detail in zbrush afterwards. Still have to make a lot of the detail in 3DsMax, redo the hands, etc etc etc.