Thanks for the responses everyone! Thanks Eric! :) That's a great point and it’s something I am learning now. On a positive note, I am having a lot more fun now that I get to work on my own things, even though I am making negative money doing it lol… Zetheros, I still don’t know how bad it is. I just interviewed for a few…
Diablo & Diablo 2 - Hardcore Mode. If You die, you're dead for good. /smartass I only played it for a brief period. Love the Painted textures sans shaders, but found the dialogue and voice acting annoying. I enjoy the series, and I'll likely play it through in the new year. I don't really care about how different or NEW it…
I am trying out vertex color painting in 3dsmax. say u paint a vertex color map after asigning a vertex paint modifier, is there a way to get the initial vertex color map to display as you paint a new vertex color after applying a new vertex paint modifier especially if u need to paint with reference to the previous one in…
Thought I would share with you guys a 3D Printing piece that I worked on as a surprise for my girlfriend. This is Bandana Waddle Dee from the Kirby video games I digitally sculpted him in Zbrush and engineered him for print. I then printed him on my Prusa i3 MK2S, primed and sanded him and then painted him with acrylics.…
I really don't know if there's any special trick to enhance it; they're most certainly also baking gradient maps and using them with the Point Light Maps to push the value gradation. Other than also manually painting lighting in the diffuse by using more saturated versions of the colors, there probably isn't much to it. I…
Anyone know of any 3D paint software that supports the use of multiple UVW sets within the same material? I need to paint an un-tiled mask between two tiled color textures, for landscape blending in a game. Here's an example, created in 3ds Max: One 1024^2 color texture (rocks) is tiled in UV space 15 times across the…
Well, it took some time but I finally uploaded them ALL today using my colleges fast internet speed HAHAHUHA! MUST READ: I only did one plank and copied it.. this was done for time, the point was to get the process across. I'm just going to upload them and then comment them all with an explanation of each part when I can.…
Multi-tile UVs are exackalackaly what you need! Put a UV island on each tile (0-1 UV is considered one tile), make the size of each tile's texture be 2k or 4k, and paint them with a tool that supports it well. http://store.steampowered.com/app/289550/ ^ Good painting tools, layer system, and shaders, up to 6x 4k textures…
I've been running into some odd problems losing my vertex colors on meshes that I'm painting. After painting a mesh, sometimes I'll lose all of the data I just painted. It's pretty frustrating, as I'm painting four channels of data on large mesh assets. I'm painting at the instance level, not on the mesh asset itself.…
I am trying to do some weight painting on my model. So I have Envelope selected and the bone selected and finally Paint Weights selected so I can paint values for this particular bone. But for the life of me I cant figure out out to paint exactly the value I want. I unselected "paint blend weights" Where is the ability to…