I model in Blender and now I want to learn how to make more complex materials. It would be convenient for me to make them right away in Blender, but in Substance Painter, as I know, it is more convenient to make complex materials. What to choose?
Sweet, old school, fits right in here! I’d suggest you could add a bit of red saturation along the shadow/light terminus. But of course depends on the reference material. Thinking of the PSG Art Tutorial… https://androidarts.com/art_tut.htm
Hi all, a recent studio layoff has made it necessary for me to begin rebuilding my portfolio. Looking to get a little visibility on my procedural material work. Here's the most recent material I've completed, hope you like it! https://www.artstation.com/artwork/Y0K3V
Hello all, Does anybody know how the workflow works between 3ds max and Unity. Example if export out a fbx with materials and embeded textures turned on. I can extract those in Unity tex/mat right? Lets say,, I done another fix in 3ds max and re-export fbx again. Can you also keep materials you might have setup in Unity?…
roughness is an average over an area so there's no correct value for a surface without taking that into account. measuring roughess and translating it into something that matches your specular model is probably all but impossible as such - as a surface gets further away from the viewer, progressively larger changes in…
Hi guys, For some reason the materials are not displaying in the thumbnail generated by the asset manager. Any Ideas on what I am doing wrong? What my screen looks like: What the preview should look like, with material preview in thumbnail
Just saw this: http://www.nodejoe.com/index_en.php NodeJoe is a plugin for 3dsmax that allows you a quick, clear and easy way of working with textures and materials. It uses the 3dsmax internal data structures to provide compatibility with all the materials and textures that work with 3dsmax. they have a free version to…
So I was able to assign a material slot to a selected mesh by a simple button press but now I want to be able to define the material slot number in the edit text field then be able to press the button and that material slot would be used. I just cant seem to figure out how to mesh the information from the text box to the…
Some of the materials in DDO give different default results based on the project being spec or metal based. I'm curious, according to an article on Marmoset website (http://www.marmoset.co/toolbag/learn/pbr-practice), both specular and metalness can be PBR accurate. When selecting these materials in DDO, which version is…