Started working on mount for Luna set. Not entirely sure if I want to make a full set or just release it as a solo item but we'll see what happens once i'm done with the mount. Still got a couple things to add and then polish but here's a work in progress shot of where I ended up today.
3DsMax/ZBrush. (I've GoZed a couple of times which, I've heard, can cause such an issue.) I've spent many hours looking for a solution, but either people confuse the problem with flipped normals (a completely separate issue) or the issue remains unresolved. A solution is given here involving (3DsMax): 1) add a new poly…
So I'm sculpting this normal, I get a crash, and reboot. Now suddenly refreshing refreshing NDo doesn't update on the 3Do primitive, nor an imported mesh. That's really frustrating. How do I fix it?
Thanks. Well, it sounds to me like "fuck around and find out" kind of problem lol. If I'm mucking around with shaders, but don't understand the math that I'm actually implementing, then I can get all sorts of wonky visual behavior. The problem here is probably something goofy in your node chain.
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
[ QUOTE ] being a nerd actually got me layed once this year. only once though. and she was REALLY fucking stupid. [/ QUOTE ] You sir have made my morning. Thank you!