So I'm sculpting this normal, I get a crash, and reboot. Now suddenly refreshing refreshing NDo doesn't update on the 3Do primitive, nor an imported mesh. That's really frustrating. How do I fix it?
Rename your *.PSD to BaseMaterial [Normal].PSD - that will fix this. The primitive objects' meshgroups are called BaseMaterial. Since 3DO links textures by meshgroup naming, renaming the *.PSD to the meshgroup name will resolve this after a force-refresh.
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