Hello, I'm working on a character and I'm trying to figure out the best way to do a facial rig. I know there's plenty of material out there, but the thing is so much stuff that it's confusing. First of all, I'm only looking at making a joint-based rig - the character would have morph targets used later, but only to make…
Idea: -Player can build their own mesh/monster out of blocks. -These blocks will form a monster of the players creation in various silhouettes. (crossy road example below) think like this, but even more variety, like non huminoid non quadraped creations. Squid, or dragon or random many limbed creatures as well. -I want to…
Yeah I'm still very curious about the jpg. I know in photoshop for web development, a PNG is usually preferred, they are lossless, and they support alpha channel. JPG are obviously great when you don't need transparency, and you can find a sweet spot by balancing jpg quality / file size. But I've noticed that as jpg…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for an animator with rigging experience (in Blender) to skin/rig/animate our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower…
Hey Polycounters I would like to have some input (from the Blender affine I guess) on this humanoid game rig I have been working on lately: http://opengameart.org/content/blender25-humanoid-rig The main discussion is over at OpenGameArt.org: http://opengameart.org/forumtopic/unified-blender-game-rig But we seem to lack the…
I have a general rigging-for-animation question. I'm trying to rig something that behaves like the magic carpet from Aladdin. I was trying to rig it in Maya with normal skeleton joints. However, I think I can get better results by creating a lattice around the geometry, attaching clusters to the lattice points, and…
I'm trying to create a custom model for Team Fortress 2, in this case a very simple cylinder to replace the pyro's axe, just so I can learn the process. I've already made a hat for the workshop, so I have the basic process down. I've looked up endless amounts of tutorials, but none seem to successfully answer my question -…
Hi guys, I'd like to share my R&D into building a blendshape face rig that is based off of a FACS scanning session. This workflow incorporated Reality Capture (for building 3d scan), Wrap3 for retopo, Maya for rigging, and FaceWare Analyzer and Retargeter for building the motion capture data. This is my first time delving…
Hi all! I've been working on a character art project, and decided learning how to make a basic rig for a simple idle animation would be a big plus for my portfolio and for presentation. Advanced Skeleton 5 in Maya was recommended to me and it's been working fine. I've rigged the whole body and painted the weighting, happy…
Some people like Biped and CAT because they're easy to get started with. But if you are making rigs for a living you ultimately run into problems using those systems. Bones or just plain nodes are better because there are very few (or no) limitations built in. We have some info on rigging here…