In 3DS Max I am attempting to rig some gears with Wire parameters. When I wire two gears, I can get them working fine. But when I attempt to link up the third gear, the third and second work well with one another, but then the first runs rotates in the same direction as the second rather than rotating in the reverse…
Hi everyone, I'm a fresh beginner into rigging and I'm looking for some help :smile: I started to rig a car I modeled a while ago. I play a lot with driven key and controllers and I started to set some expressions to automatize wheels with the car translation. I wanted to make the car follow the direction of the wheels…
So I got Maya... and I love it... but I'm still learning. I'm having issues with my first rig and what I assume are the areas of influence. I basically just want this dudes head to not morph when I move a joint... anybody have any ideas? Pics below! -Subscience Max, the Undead Boy! <img…
With the recent Polycount Pack contest, I thought that maybe someone here would have the knowledge to help me out. I've searched the web, and am still doing so, but I have yet to find a tutorial regarding the proper rigging of a character for use in TF2. I've also added pictures to better illustrate some issues that I am…
Hi, I hope all are in good spirits. I'm having problems with a model with a cat rig in 3ds max, which I'm having a hard time overcoming. I've googled it but not found the same problem (maybe I'm just using the wrong queries). I've set up a mesh with a skin modifier and cat rig, with envelopes correctly set up with proper…
You are probably best off sticking with Blender. There have been several animation programs that have tried to fill in the spot you are thinking of but they just seem to come and go. The newest is Akeytsu, https://www.nukeygara.com/ It looks pretty cool, but I haven't tried it. Motion Builder has been around a while, but…
https://youtu.be/7MuHewBomKU?si=hkBTxaCrFXWDcazt Hope you like it and don't forget to like my video And if you are a animator probably give some love to my work❤️
Hello! I am having some work to properly rig a Skirt in 3ds Max in CAT. I already do it in the Biped, but in CAT, the extras bones that I create do don't bend progressively, they bend together and I can't add a HI Solver to them. Someone knows a way to make the extra bones bend like a Tail Bone? And another question, I'm…