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Animation for Games - How to Rig a Skirt?

polycounter lvl 10
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sinchross polycounter lvl 10
Hello! I am having some work to properly rig a Skirt in 3ds Max in CAT. I already do it in the Biped, but in CAT, the extras bones that I create do don't bend progressively, they bend together and I can't add a HI Solver to them.

Someone knows a way to make the extra bones bend like a Tail Bone?


And another question, I'm doing loop animations to my game. It's a good idea to use a cloth simulation to the Skirt and have a way to bake the animations in the CAT animation layers?

Well I'm spending a lot of time in this to find a proper workflow... I change the biped to CAT thinking that it have only advantages but I encounter somes flaws too, like these extra bones that don't bend well together and the copy poses that don't work in the most cases.

In the Biped rig I animate just one side movement of a Walk cycle for exemple and mirror the poses to the other side... but it not work well in CAT... wherever... thanks for the attention!

This is the character animated in Biped: https://www.youtube.com/watch?v=B4DB95TPYao&list=UU4fjCLtqEYnPcXl45XZg5kA
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