Thanks pior for the nice idea . it's a bit more straight forward over that bezier curves approach i do but requires more precise vertex placement. Even in your example the upper one is not perfectly straight having some points off . I sometimes need to straighten big chunk of a racing track Ariel image from a drone to map…
Hello everyone, I am an Asian and a self-taught 3D modeler with 10 years of experience. I received my green card around mid-2024, and I’m relocated to New York. I feel like I’m starting a new life from scratch here. I have been in the USA for six months now, and I’m actively looking for job opportunities. I would really…
Hello I 'm a newbie at marmoset toolbag and I have a problem regarding baking complete lighting as It bakes the front of object and the back remains black.what i'm doing wrong ,can you help me please to bake all lighting. This is what the objet looks like from the back with texture on it.
Hello! Thank you very much for the feedback and a warm welcome! I was concerned about the quantity of my work so I did my best to concentrate on the quality. I am mostly aiming for prop artist at the time but I try my luck with character job opportunities as well. I also have work experience of 1 year at a studio, there…
Hello, I was clicking around looking for information on what makes a good demo reel when I stumbled onto polycount. I found lots of helpful info! My goal is to get a level design job, my experience includes around 80 completely finished levels using Far Cry Instincts Predator & Far Cry 2 (Xbox 360) level editors, and about…
Hello everyone, My name is Tyler Thomas and I'm graduating from the California State University of Northridge(Near Los Angeles) in this May 2019. My goal is to become a 3D environment artist and work at video game/film studios. I'm nervous as hell but excited to be done with school lol. I will very much appreciate having…
Hello Everyone! This is my first post over at Polycount. I've been wanting to find a way to track progress on this project and share it with the web, so I figured thread updates would be the way to go. Any feedback or suggestions on how to build some pieces, or w/ general workflow is welcome! the model is based on Emerson…
Hello community! I am a student working in game design focusing on 3D Modeling. We were tasked with designing and modeling our own magic staff. The instructions were to create a staff of any nature (I chose an ocean theme) that had to contain a gem of some sort. The polycount for the project was 7k polys. I want to better…
Hello everyone and welcome to the 99th edition of the Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…