This position has been filled. Overview Studio Vinari is a small game developer based in Barcelona, Spain. We are currently working on a project with great potential, and are in the process of constructing a Kickstarter campaign to fund its development costs. We are seeking a skilled 2D illustrator with experience in…
For this character project I'll be creating a modern version of medusa, taking some aspects literally and others more symbolically. I haven't decided yet if I want to add any supernatural elements to this character (which would look quite cool), or whether she's going to be human; I'll decide later. Another aspect of this…
Hi everyone, I'm fairly new to polycount so... Hi, i'm a 3rd year Games Art student from University of Hertfordshire :smile: This thread will be focusing on my development for my 3rd year uni game, Tail of Inari, a 3D point-and-click adventure game. This thread will be ever-growing, so everything might change around; and…
Optimization There are 3 areas of optimization I want to talk about. 1. Material pins: There are now two pins that deal with decal opacity: Opacity & MultiOpacity. How do they interact with each other? I decided to make it like this: If MultiOpacity is connected, the opacity will be read from this attribute, otherwise the…
I apologize in advance as this will be lengthy, please note that my goal is to help you get a better understanding on where you could improve and how. I'm going to break it down first as what areas need work and then go into detail exactly why these things are bad or good -Highpoly/anatomy -Lowpoly -UVs -Texture HIGHPOLY…
That program and the way they are going about sounds quite terrible honestly. It should be reviewed and corrected. No artist should suffer burnout in college. For your part I'd say decide what you like more and then consider the market in montreal for what is on offer. Each specialisation requires sufficient practise to…
Dont take this the wrong way because i dont mean any harshness whatsoever toward you Mike Yevin, but I think versatility in a folio is for n00bs. To me it feels like something a n00b would do, similar to a blanket email a n00b would send out to 50 game devs explaining why they are the best n00b to hire. By default having…
Very bad, here's some bullet point thoughts from me in the order I had them: 1. The first thing I see is a full-wide banner of some work - some decent but uninspiring shipping containers - clicking them reloads the page. What's the point in this image? to take you to the main page? How about having 'Robin Schmidt…
If you're going for props/environments its probably best to get rid of character stuff and focus on making a few really solid environments or props. I think people general advice is to focus on either stylised or realistic, so focus your artstyle on the kind of studios you want to work for. For example, if your goal is to…
Rowan is a pursuit based RPG, where the player must catch criminals that threaten the peace of the empire. You chase and catch criminals by moving through the environment, quickly dodging incoming objects and enemies. Team: Louis Stelfox – Art Director/Lead Environment (https://www.artstation.com/louisstelfox) Bethany Fox…