@mitroi In my case, a lot of it was initiated by me. The company gave me the chance to explore houdini and find some solutions to certain grueling tasks that I and other 3D artists would have to do otherwise. So I suppose it helps that I am 'in the trenches' and exposed directly to the kinds of work where houdini tools…
Not too long ago, a good friend of mine by the name of Nicolas struck up a conversation with me about the general trend of online gaming. Sure, there were always big block buster titles to play, and yeah, they played well. But there wasn't really a lot to make each one stand out from the crowd amongst the rest. The phrase…
The BRAWL Tournament! We're kicking off a new contest here at Polycount - The BRAWL TOURNAMENT. Participants will be working from a HUGE list of existing 2D or 3D fighting games to come up with their own 3D reinterpretations of their favorite FIGHTERS or STAGES. Only the best of the best can enter in the BRAWL Tournament…
Hey there guys! My team is looking for animators with experience animating for Roblox games specifically. You will be tasked to create dynamic, expressive and gut-wrenching fatalities similar to Mortal Kombat of God of War. Examples of desired style/quality: https://streamable.com/dkboq1…
I guess it is wrong to try to use Scale on mesh during animation. I want to stretch the 'legs' with bones at their base. So this is what I wanted to achieve: but this is wrong because it uses scaling a mesh in animation https://streamable.com/w92le5 So I have to do the same with a bone: and it stretches the leg but keeps…
It's looking better. Have you picked a specific piece of concept art or model reference as your target yet? If so you should post it so we can give you better feedback. The eyes should probably have a more streamlined curve to them and overall be more cat eye/anime-ish.
At MLC, we totally get it that reliability is key for game developers seeking out freelance talent. That's why our network of over 150 freelance game artists has a reputation for delivering every single time, at the highest standards. You can trust in the dependability of our freelancers, and for every MLC artist you bring…
Hi Polycount, Is there a way to fix normals like this? I usually don't care about normals like that as I would use a baked normal map on top of that to hide it. I was hesitant asking about as I thought it was embarrassing beginner question, but I just can't get it off my mind and cannot find anyone talking about this…
Hello, I almost never post in Polycount but I have decided to give it a shot! I'm a hardsurface artist who has been doing 3D for a little over 3 years now using Blender and Maya, but recently, I'm slowly shifting towards character art and have started with the fundamentals of sculpting a human skull for understanding the…
Welcome to our outsourcing studio, where we specialize in creating high-quality assets for the gaming industry. Our services include creating stunning visual effects (VFX), 3D art for weapons and props, and Unreal Engine blueprints. We understand the importance of meeting industry standards and delivering our work on time.…