Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
Hi! Sorry to hear that. In general I would say that the way you create your UV layout is extremely crucial for which ever workflow you use. I try to always place my seams where there would be a natural break in the object: So for cloth I break them in a seam, For hard-surface where two surfaces are joint together by a weld…
I've been working on this thing on and off for the last year
and a half. It started with me making the cat clock because I wanted to get
better at the highpoly > lowpoly workflow and needed to test how
adaptable PBR (which was pretty mysterious at the time) is to stylized textures. I love the art of Wildstar, housing…
I started working on SG Trist a while ago but haven't been posting my progress. So far I've already started on the splash. Here's the design I came up with for SG Trist, I didn't really go into alternative outfits b/c I like this one a lot and I feel like it stays true to the original Tristana splash (although I'm going to…
Hi folks I'm back! Took a break because of Thanksgiving. I got to the texturing part finally! I'm running into some issues though. This time I focused mostly on the base of the model, I used a Smart Material to start off and added some of my own things in there and tweaked things a bit. Added color variation and a subtle…
i found out another way things get out of wack (idk if they fixed it) is if you move any part of a model and try to reimport it say posed or any part repositioned. Will "destroy" smart masks which then makes them not so smart, the same with many other "smart" things, "funnily" ironic to me. So solution for me was to not…
Awesome work! Did you model the corridor in one piece and then cut it up or did you plan a modular setup right from start? Which UE4 decal material are you using - translucent/translucent or dbuffer decals? I´m learning how to set up my mesh decals and started to use a translucent/translucent material, because I can have…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
I started modelling this Toyota last month in order to practice making cars more. It's pretty close to completion but there are still a fare few things I need to do like the fog lights and the wipers. Currently the model is 45k Triangles but I suspect it will be closer to 47k when I am 100% complete. Would love some…
Small update. Seems i´ve went retard and forgot to flip normals. Lookin right now. Fixed scaling, added energy coupler and cables. Some more pics: Still gotta add some small discoloration to the engine pipes and do so spec work here and there. Gonna start on the Pilot pretty soon tho. Gotta decide what environment to put…