Months ago I make a question about how to modeling these kind of characters and I have a good answer from Alex in this post http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystem, but now I have a big question ¿How to rigging and animating a 3d modular character?. I could see some information, but I can't…
Months ago I make a question about how to modeling these kind of characters and I have a good answer from Alex in this post http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystem, but now I have a big question ¿How to rigging and animating a 3d modular character?. I could see some information, but I can't…
[ QUOTE ] [...]mostly because of the ability to lock feet and hand into a certain positions and I've gotten pretty good results so far[...] [/ QUOTE ] I've never understood Biped's way of handling this. There are like 3 or 4 different types of keyframes for the feet and hands. On a custom rig locking down the hands or feet…
It's been a long time since I gave back to this community ( the last time I was really here was waaaay before we had an animation section!). In all that time I've progressed technically, in my day to day jobs I've been needing to create quick and simple hybrid rigs that could be humanoid, quadrupeds or just straight up…
We'll since it looks like taunts are a thing, I'm going to go ahead and make a thread for us animators to share our rigs for others to download and experiment with. Hopefully other animators share their rigs as well! I also believe these could also be great for helping in making promotional artwork, cheers! If you would…
I'm trying to characterize two rigs that don't not have the lower body parts in order to transfer animation between them. Following this tutorial i was able to transfer animation from different humanoid rigs correctly, but not humanoid rigs without the lower body parts. Is there any way of doing this, without modifying the…
has anyone seen what the recent trend is in japanese RPGs? Look at the release lists for 360, ps3, wii and DS... I'd say a good 80% of all RPGs has gone to the DS because which games do most oldschool gamers enjoy most? FF6 or FF12? Let's leave remakes out of this equation. The JP game market doesn't care about poly…
Hello Polycount, it's been years since I've been around. I'm sorry if I may have posted this in the wrong forum. Things look different nowadays. I am not very skilled in Maya, I am a 3ds guy. Nor do I really have a lot of skill in rigging, but I know enough to get by. I have a character that is about 6'4", and I would like…
Hey everybody. I' m trying to rig my first character. This is what he looks like: http://imgur.com/6xqpAJj I've been looking at youtube and the rigs there seem to be too complex for a character this simple. Does anyone have a good free tutorial on rigging for a simple character?
Hello, I'm working on a character and I'm trying to figure out the best way to do a facial rig. I know there's plenty of material out there, but the thing is so much stuff that it's confusing. First of all, I'm only looking at making a joint-based rig - the character would have morph targets used later, but only to make…