The Toll is an upcoming Dark Fantasy role playing game developed by young indie team and gamedev interns from "Polygon Game Lab". Long time ago Demons split this world among themselves. Every year they come here for The Reaping. People's life is hopeless and hollow, for they cannot leave their motherland and they live in…
http://mods.moddb.com/3796/ Gargoyle Quake is a Darkplaces Q1 based mod (stand alone game maybe, but then i'll have to think of a new name) where every player is, of course: a gargoyle. Gargoyles are deadly menacing flying creatures here, not water spouts and statues. Currently the project is going under a revival with new…
This is a school project for the egyptian demon Ammit, The Devourer of Souls : a demon with a body that was part lion, hippo and crocodile i went with a cartoon Disney version for simplicity and to keep with the color scheme of the group. I cant take all credit for the concept i found a lot of different ideas and concepts…
It seems I always just choose quotes from movies I watched most recently. Ah well, luckily, I saw an awesome one just last night! Woman: "Thanks, stranger. My husband's an idiot, but I'm glad he's safe and sound." Man: "That's a relief. I was starting to think I'd done something wrong by bringing him back home."
Overall I think the portfolio looks pretty solid, but it could be improved a bit. First thing I'd change would be to strip out lightbox as it slows browsing down, but a lot of people seem to swear by it so I guess that's just my opinion. The render engine is called Marmoset Toolbag, Marmoset is the company behind it. Might…
Some level design WIP's. The first three maps introduce player to a series of increasingly complex encounters. First, cross a river. Next, maneuver marshlands. Players goal is to first amass an army by collecting allies that have been scattered by the Demons Army attack. Later, player must out maneuver the bulk of the…
I really have to say... your eye for detail and the way you place your meshes together really shows the confidence behind your designs... I agree Boozebeard about stepping out of your comfort zone... but having that eye for detail you've already trained up I'm sure you'll breeze through the process... keep up the good…
I'm seeing this as more of a demon than a minotaur - nothing wrong with demons, of course. Bull horns grown straight out before angling forwards. They also typically have a smooth surface over the core, often with a dark gradient towards the tip. There really is quite a bit you can do with the texture, but most of it is…
Hello, i'm new to this forum, and also pretty new to graphics. I'm using blender, with this addon: http://blenderfbx.render.jp/ My problem looks like this: Is this problem with bad parenting? Weighting? Cause it looks like my models transform to local space of each bone. Also i give you the link for my topic on dota2 dev…
Update: After having to take a break from this project I am getting back to work on it. Here are some BPR renders from Zbrush of the current progress on the models. Did another pass on the wizard's face and made some stand in hair to make sure everything looked right. Zbrushing on the Demon is coming along. Hey everyone.…