I have Kismet set up with a Matinee with all my camera Q's set up and I am ready to export for editing in Premier. Problem is, when i play in editor it stalls at my player start point. Here are the tuts I followed in their order 1 [ame=" https://www.youtube.com/watch?v=MmlKpB5LZYw&feature=related"]How to make a…
I've been using biped and mocap data awhile now, and it works great for making game animations that usually are small loops and such that blend in-game for character animations. I have yet however, to find a good workflow for using mocap data to build entire scenes, like a pre-rendered battle sequence, using existing biped…
Started a new project! Great. I know (Laughs). To begin with I wanted to make a spaceship. Had ideas generated here and there. Decided to make a little plan to follow through on. 9 Working days to do my project. Made a little plan set my times to see if I can follow through and where I need improvement in the pipeline…
Hi This issue has been a reoccuring problem that I've not been able to figure out and was wondering if someone could help me? For a clothing asset I've made, I've followed this workflow on getting clean topology and UVs from Marvelous Designer to Maya/ZBrush…
I agree entirely with linkov. I have no idea what this conundrum is about. That tutorial is not quite the same as the OP's model. Perhaps the OP was inspired by the tutorial, and added tweaks of his own, making this his own work. Canada Post Mailboxes don't differ from one another. Also, GodEmperor, you can't really make…
If you are following a concept, first step is to try to split up the elements in the scene into modular pieces, often done with a paintover with colors. Then block out the scene, since you might discover some issues that requires you to change the scene, some scales might not work out and your modular pieces might change…
Can everyone tell me which brushes they are having problems with and if they are using the package download or individual brushes? Use this form so I can trouble shoot it just answer each question simply, yes/no or N/A or the info it asks for :) 1. I am using ZBRUSH Version - 2. I have tried re-installing Zbrush - 2b.…
I’m using joints attached to curves to control the eyebrow, eyelid, and mouth deformations. My nodes are as follows: curveShape.worldSpace > pointOnCurveInfo.position > joint.translate What this allows is, for example keying the bones’ position along a curve. This works really nicely in making the eyelid bones curve around…
Hi ! I'm creating a rigged character in Maya 2018, via Advanced Skeleton, meant to be exported to Unreal Engine. So far I have a complete rigged character with basic color textures, all I want for now is to export this into fbx for Unreal. But when I do so, I get plenty of errors : <div>The plug-in has found the following…
Hello, Gamblify is looking for a skilled 3D artist, which can help us with creation of 3D assets for our upcoming greyhound racing game. The project will include the following assets: * Multiple greyhound dogs * A race track * Spectators * Buildings for spectators * TV recording towers * Background probs Take a look at the…