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Exporting Cutscene issue?

I have Kismet set up with a Matinee with all my camera Q's set up and I am ready to export for editing in Premier.
Problem is, when i play in editor it stalls at my player start point.

Here are the tuts I followed in their order

1 [ame="http://www.youtube.com/watch?v=MmlKpB5LZYw&feature=related"]How to make a Cinematic/Cutscene in UDK - Part 1 - UnrealMaster.com - YouTube[/ame]

2 [ame="http://www.youtube.com/watch?v=U8UrmyxelRU&list=UUPGVgobpchylMPCmraxr1dg&index=10&feature=plcp"]How to make a Cinematic/Cutscene in UDK - Part 2 - UnrealMaster.com - YouTube[/ame]

3 http://maiev.net/wordpress/?p=374

Only problem is when I follow Marcus Whites, which is the third in the links above, it just freezes. I think this might be due to the fact that I have a player spawn point in kismet as his tut said, but I also have a "player start" actor in my level which I have always had prior to following these tuts.

I have tried taking both out of the equation one at a time with no luck. I feel maybe I need to feed the player spawn a trigger or something but am not sure.

Replies

  • imbueFX
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    imbueFX polycounter lvl 5
    Can you post your kismet setup? There may be something wrong in there that would cause it to hang. Also did you change any settings in the matinee node?
  • knak47
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    Thanks for the Reply,

    I had missed a step that I was unaware of.

    the step I missed:

    From the second video....

    In Matinee when I added the Director group then added the single keyFrame at the beginning. When the dropdown menu appears I accidentally left it at the default which is "DirGroup" I needed to change that drop down to my "camera group" that contains all my camera moves. This would instruct the Director group to which camera to look through.

    Thanks PC
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