Should be ok for a base mesh. It's probably a tad more dense than I'd usually start with, but by no means bad. Regular quads are good. I'd maybe remove a couple of loops from the lower part of the coat because the quads there are rectangular, if they were taller it'd be more even. I don't know if you need that many polys…
Hello here! I always loved doing 3D art when I was a teenager but then I went to university to learn about brain research and I did not do much 3d modelling for 8-10 years! Two years ago I left research, started a part time job as a data analyst and start working on my own video game in the remaining time. Here a…
We are looking for an experienced 3D animator to work on a new game title. The position is 6 months working ONSITE from our studio in Dublin. If you have to relocate you will need to have the appropriate visa or work permit. No off site applicants please. The position is starting ASAP and a short animation test will be…
Team Chivalry is searching for experienced and dedicated individuals to help us develop Chivalry: Battle for Agatha, an upcoming indie title created using the UDK with a heavy focus on first-person melee combat and objective-focused team play in a medieval setting. Our previous title Age of Chivalry The initial public…
Very quick note (since DavidCruz caught most everything else haha) but his skin is waaay light, compared to ingame ekko and also compared to the concept. Might be worth studying how light reflects and diffuses on darker skin tones so he doesnt appear so washed out, but also heres some notes because while the skin stood out…
Alright, being an artist I do agree that the humans models in EQ2 do look pretty heinous. I also did complain that the skin contains no tones in it, it really does look like it's made of silly putty or something. I will go as far to say, that I probably could make a better model than that...and I will only be attending art…
Intriguing.... @ Winterlord- I've been looking at people's work and portfolio's everywhere and this is where this query has emanated from. I've observed several portfolio's and a lot of work from a variety of forums, I came to the conclusion that there wasn't that much difference between some of the work people who were at…
Hello again, first of all apologies for the late update. Unfortunately I haven't got as much free time as I would like to spend on this project so the updates have to be one every one or two weeks. I have decided to make some changes to the effect (more to come). After seeing the "Tales of the Black Mist" trailer, I…
Hey guys! Here are some of the reference images I've collected @Tobbo the chairs in the original scene have really stylised proportions and I tried to recreate that, however they do look really small in my scene compared with the steps on the stairs. I think tomorrow morning I'll have another look at the proportions of my…
Hello, I am currently working on this character for a personal project animation and was looking to get some feedback before moving on to some marvellous designer tutorials for the clothes. So I have retopo'd and UV's the character for texturing and animation. The Character is going to be a stylised baseball player who…