not to model at the beginning: - humans, because: they usually end up looking like alien hands anyway + requires alot anatomy knowledge what you can model: - anything that catches your interest and skill,- if you cant find that you are not creative enough imo. if its about the technical archivement look out for objects…
[ QUOTE ] Rhinokey : I think you are right But I have used even more details than Zelda Wind Walker in my model ! [/ QUOTE ] You are kidding me right? If you are talking about polygons, then yes, congratulations on spending more details and being less efficient then the modeler who did the gorgeous models you pointed out…
I think the topic of your re-conceptualization of a classic character has been covered enough, so I'll comment on the technical aspect a bit. You're using 3 2048 maps. That's a lot of texture information that I think you could use more effectively. I imagine, as the model is now, we wouldn't really be able to tell the…
343 Industries, the internal Halo division at Microsoft Game Studios, has several positions open for the art department, including: Lead Environment Artist Senior Character Artist Senior Concept Artist Animation Director Motion Capture Specialist Senior Technical Animator Other divisions at MGS also have open job…
Who are we? We are a small group of individuals that make up Dark Lion Games. who are passionate about making games and want to take our project, Dawn Of Darkness to the next level. OFFICIAL UDK THREAD http://forums.epicgames.com/threads/920380-Dawn-Of-Darkness-Official-2012-Recruitment-Thread-FRESH-NEW-LOOK How to apply:…
Character Artist Location: ArenaNet, Bellevue, WA Description We are looking for a character artist that shares our passion for creating worlds and the characters and creatures that fill it. This person will have a talent for creating the high res sculpt as well as the final, low res in-game model. They will join in…
Antimatter Games is looking for a talented, experienced 3D Animator to join our team for work on Rising Storm 2 and future projects. This is a permanent role, based in our Cornwall offices. We offer stability and excellent long-term prospects working in a beautiful part of the UK. For this role, we’re looking for an…
Hello, PC. I'm a newbie here, but I've been dabbling and learning technique for a good decade or so at this point -- this is my first time seeking heavy and serious critique on a project, so I'd like you all to be honest with me on how it looks and feels. To begin with, some background: I've been developing a fantasy world…
So I’ve been overtime, working on this one project on and off for awhile. Primarily because, I’m a little confused on the overall workflow. The project is a futuristic robotic horse carriage (right now it’s just the robotic horse) when I was looking for concepts and ideas I found this idea severely lacking and…
Art Director Description: Double Fine Productions is currently looking for a highly experienced, professional Art Director for its San Francisco development studio. The primary job responsibility is to craft and ultimately realize the game’s artistic vision within reasonable schedule, budget, and technology constraints.…