Art
Director
Description:
Double Fine Productions is currently looking for a highly
experienced, professional Art Director for its San Francisco development
studio. The primary job responsibility is to craft and ultimately realize the
game’s artistic vision within reasonable schedule, budget, and technology
constraints. The Art Director bridges the art, technology, and design teams,
ensuring that the artists have the necessary tools and technology, that the art
supports the project’s creative vision, and that the created assets are created
in a way complimentary to the strengths and limitations of the technology. In
all areas, the Art Director should have the ability to work through people
using influence and inspiration rather than fiat.
The ideal candidate is an artistic visionary with a strong
preference for working in a highly creative, innovative, small, intimate
development environment. Published or current games should reflect direct
experience defining and exploiting pipelines on modern hardware, such as the
PlayStation 4 or Xbox One. The position requires a fluency in modern 3D art
creation techniques and an avid interest in pushing the leading edge of game
art development.
Responsibilities:
- Work with the artists and programmers to define and supervise the
game’s visual direction and internal development standards.
- Maintain an art production pipeline, process and workflow that
ensures the art direction adds considerable value to the finished product.
- Supervise the efforts of the artists, define the art schedule and
establish procedures and expectations.
- Ensure the timely and reliable delivery of all art assets within
schedule and budget considerations.
- Specify and problem-solve technology issues related to art
production, and offer constructive input as to progress and risk abatement.
Communicate technical issues to the programming staff. Facilitate and lead the
development and maintenance of common art criteria.
- Author and maintain the art design document, ensuring that there
is clear and cogent documentation on art vision, process and pipeline.
- Proactively develop the skills of the team’s artists, including
mentoring, suggesting educational opportunities, and generally advocating
professional development.
Requirements:
- MUST HAVE 6+ years of video game industry AND at least 1 shipped AAA title in the
role of Art Director.
- Excellent leadership, communication, interpersonal, and
organizational skills.
- Ability to envision and lead the creation of inspired game
visuals.
- Ability to work with all disciplines to find efficient pathways
for implementing the artistic vision within the limitations of the console
hardware.
- Strong foundational art skills in color, composition, and form.
- Demonstrable art ability in 2D or 3D mediums.
- Convey visual direction, communicating effectively and proactively
with all disciplines.
- Demonstrated successful history of well-executed pre-production
periods.
-
Ability to lead by example to set the studio’s visual quality bar ever higher,
directing a team of artists to realize a unified conceptual vision onscreen.
-
Familiarity with game development and the interrelation between game design and
game art.
- Able to build, evaluate and revise art schedules and manage a
team’s project execution within them. Able to schedule dependencies with other
project leaders.Ability to define deadlines and task time estimates, work well
under pressure, and able to multitask effectively.
- Demonstrated experience as a proactive motivator, confidently
working with people to achieve buy-in and results.
- Industry visionary who helps set the standards for his/her craft within
the real-time industries.
- Broad experience across art disciplines including modeling,
lighting and shading.
- Sound understanding of design elements, color theory, anatomy,
drawing and painting.Intimate knowledge of asset creation in modern DCC tools.
Traditional art skills a plus.
- Well versed in a variety of technologies and production
techniques, and should be current in the latest trends in computer graphics,
production methodologies and resource management.
- Considerable knowledge of the hardware and software requirements
of game development.
- Experienced at pitching visual and gameplay designs and able to
adapt visual design goals to the strengths of the various consoles.
- Self-motivated, with a strong work ethic.
Due to the immediate
nature of this position and current government employment-visa sponsorship
restrictions, we are unable to consider foreign candidates.
TO APPLY: please visit our jobs page