Oh, vertex color, I heard about that. Thank you so much for sticking with me and answering my questions! I'll make sure to try that method on the walls and update topic with the result.
Really depends on what the end product is. Not every game using asset packs is a asset flip. The creator of Lost Souls Aside used asset packs to create a concept video, and the hype generated through that provided him with funding to build the game with more custom assets. The game on release got mixed reviews because of…
We have an art dump, it would be good to compare your work with this, see if you can get as close as possible to the look and feel: https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump
Pretty neat looking update i like it, if you did not see it i think the Admin on the forums posted something about record lighting the "correct way", atm no link. Using the babylon engine or something. When you get to the record texturing part. Can't link it if it is in the wiki i get a warning potentially unsafe…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Continuing to update this Hybrid keymap, most recently rebuilt for Blender 5.0. The latest version can be found on both Right Click Select and Gumroad. I've also created a lengthy walkthrough tutorial for those wishing to create their own custom keymap going through the whole process.
miauu's FolderBookmarks has been updated to version 1.2. Changelog: Added support for 'Select File' dialogs in VRayBitmap, CoronaBitmap, and FlooGenerator.
Hey everyone! I’m starting this thread to share my progress for my term development project. I’ll be posting regular updates as I build the environment. It would be great to get your feedback, critiques, and suggestions along the way. I’ve started working on both of my development projects, but for now I’m focusing more on…