Hi, Our VR title Private Eye is a Greenlit, noir psychological thriller which is best described as Memento meets Rear Window. Here is a gameplay video from our prototype: [ame] https://www.youtube.com/watch?v=O2zy3SghZvs[/ame] You can learn more about the game here: http://privateeyevr.com/ We have just secured a small…
My name is Thomas "Rolke" McQuary, I work as the temporary lead artist on the Mechwarrior Living Legends mod team. Our mod is based in the battletech/mecwarrior universe and is a combined arms type of game. With mechs, battlearmor, land, and air units all playable there is plenty of work that needs to be done. With our…
Are you passionate about video
games? Do you want to keep progressing in an exciting, young and dynamic
environment? Gameloft Madrid, the studio behind the mobile gaming hit Gods of
Rome and many other successful titles, is currently seeking a UI/UX Designer! A leading publisher
of digital and social games, Gameloft® has…
Kindly send your CVs and a link to your best work only to ariel@maestrogroup.com We are seeking the following: Lead VFX Supervisor A Generalists. You’ll need to be nimble in AE/Nuke and Mocha Pro and highly adept at blue and green screen extraction and CG set integration. Working knowledge of VFX Pipeline development and…
Alright guys and gals, we're now open to artists interested in working up in the frigid wasteland. We're looking for very immediate positions, so willingness to pack your bags and run with it are a must. We're working on a variety of PSN/XBLA/Wiiware games at the moment, with primary focus on the XBLA/PSN side of it all.…
About Slant Six: Slant Six Games is a videogame development studio that specializes in creating games for both the Sony PlayStation Portable and Sony PlayStation3 next generation console. Located just steps from Granville Island in beautiful Vancouver, British Columbia, we are a highly experienced team offering…
::LONG LONG LONG::: Now before I even get to attempting to render and paint my current project, I need to get these figured out ASAP. 1. UVW layout and diffuse size. Ut2k4 had the head textures separated from the body at 1024X1024 each. Should I just double the size of this for 2k7 (goal engine of project)? I ask because…
Hey all! My name is Diego Teran, I'm a Senior Hard Surface OS Artist here at Insomniac Games. Were looking for another awesome artist to join our family :) You would be working alongside me on some badass unannounced games. Comment with a link to your portfolio :) Here is the link and job description:…
Kabam is growing and were growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…
Hey guys, Ive written a quick mini-tutorial for pulling cubemap and portrait background content out of the Dota 2 vpk and into Marmoset Toolbag 2. First off, a big thanks to Drew Watts who helped me out with some of the info here. What you will need: 1. GCFScape 2. VTFedit 3. Marmoset Toolbag 2 4. Adobe Photoshop or…