First thing that popped into my mind when I thought of a throne room was... The Porcelain Throne. Its a place where many critical decisions were made and many strategies created. A throne only used by men that were worthy. I don't want to just take a throne room and replace the throne with a toilet, I want to incorporate…
Position Information: Position: High Poly Character Modeler Starts: Immediately Duration: 3-4 Months or longer Type: Off-site Contractor Pay: To be negotiated About This Position: High Poly Character Modelers will be able to: A) Add geometry and detail to game resolution models for use as source material for normal maps.…
Hey guys, PolyUnwrapper v2.4 is out. Thank you so much for your feedback. http://www.polytools3d.com/polyunwrapper/ What's New + NEW Load at startup (automatically load when Max starts) + NEW Added .mzp installer (install/update/uninstall. Update works with v2.4.0+) + NEW Dock/Undock PolyUnwrapper Toolbar + NEW Align…
This was the first piece I made for the Centennial Bridge set, I called it the FearBrace. I spent over a couple of weeks on it as I was trying to break away and come up with something more stylish and clean than I normally do. This was my salute to the Goddess of Inspiration, Promethea. It was also my way of getting our…
Thanks guys, all good critisisms, but for the record i'm done with the scene for now, got other things I'm working on. Specific responses: Z3D: i'll upload the rock texture soon s_ource: possibly a little high, but my ref was the foliage map and its rocks are like 8,000 polys! gsokol: Yeah i think i was a little too subtle…
It looks more like feeble dinosaur texturing than purple stone to me. It could pass at present as a small, rubbery toy, but not really an ornament... and not really polished. http://images.google.com/images?hl=en&q=lapis%20lazuli%20sculpture http://images.google.com/images?hl=en&safe=off&sa=1&q=lapis+lazuli+statue Check…
yeah, half of the character's movement in game is engine-side work. You set up a graph/tree to specify which animation clip is playing during a given state of the character; and which and how each clip may transition/blend to another clip when the character's state changes. for instance your idle state might transition to…
Share the mesh (zip, then attach here) and also, show a closeup of the normal map. It helps to state your software with version number. For example: Substance 3D Painter 11.1 for baking, and 3ds Max 2026.3 for viewing (or whatever you're using).
You can use overlapping UV's but you want your light map channel (normally the 2nd UV slot) to be uniquely unwrapped. If you don't have a second UV channel created I think it copies your first, which might be the problem you're running into? You can create a second channel on your own or have UDK auto unwrap a 2nd channel…