well first i have a funny model. its a nazi doll grenade. Its almost done, and when it is it'll rock. Im gonna get it into medal of honor soon. Im think i had bad distribution, but its ok, the legs and arms could use some work, but im trying to get this done asap. the second thing is a jedi knight…
I've been assigned to model a weapon and environment piece in high poly, due a month from today. I can do anything as long as there is acceptable photo reference of it out there. I'm planning to do the Mass Effect rifle, which has had replica's made so it's acceptable. But I'm a little stumped on an environment piece for…
Hey all, Im new to this forum and 3d modelling but I'm looking to learn and get better. Im mostly self taught and would love some more trained eyes to give me some feedback. Its hard to know if I'm on the right track without it. I started working on a new character from a concept I made and am wondering what the best way…
Yes, I realize there isn't too much to critique just yet lol but thank you for your post. I don't plan on bringing it into mudbox. I actually have only played around with it for a little bit. Working on the windows as we speak and same with the front wooden posts. I would like to sculpt it at some point but I still need to…
Hey all, I'm just looking for some feedback/constructive criticism on a portfolio piece. I'm using modo/ue4/substance. I know one thing I can definitely improve on is the brick material - it could stand to be a little more weathered and dirty. Perhaps some graffiti.
I know "polycount isn't your blog" so I'll try to keep this short and impersonal, hoping some of it can helpful for artists a similar situations. But I feel its important to my situation to explain where I am in life. I've been doing 3d since Highschool, flash games before that in middle school, and I was always into the…
This is my PC Gaming Essentials Set, Addon 01, and Addon 02 product line being sold in the Daz Store featuring quite a few objects that one might need to render a high quality PC gaming rig. Normal maps were baked using a bevel shader and objects were rigged in Daz Studio where applicable. Coming soon are Desks 01 and…
I think it's coming along nicely, but agree that the edges of the stones are way too straight and perfect. You don't have to go overboard with the damage (that image you found is too much), just get rid of the uniformity so that it appears more natural. Even very subtle shifting or warping of the edges will help. If this…
Those of you who've seen me in the hangouts already know, but I'll be starting my first studio art position on the 22nd :) I'll be working at Phantom EFX here in Iowa, likely doing 2D art, animations, maybe some 3D stuff and UI work. From what I understand there's some 8Monkey folks there too. It was a year ago last month…