So this is may setup: -render is mental ray -a studio setup which contains 3 photometric lights and simple mesh with a a glossy arch& design material on it: reflection gloss: 1.0 ior: 2 in the scene there is also an hdr witch has a dimension of 2000x1000. it is plugged into a environment blur map. for the overall exposure…
Hi guys, I have been working on this scene in Unreal for a while. However, lighting this scene has been difficult for me since I have to use all natural lighting (sun/sky) and cant use any artificial lighting. The fog is obscuring some details too. Can you guys please give me advise/critique on how to show off a bit more…
im making an object, which has a lighting source inside of it, its static and I'm going to place a load of them in a scene and I dont want to have to place a load of the objects then indidually add lights to each one, is it possible to add the lights at the blueprint stage?
I have been wondering does normal maps affect light bounce calaculations. In ue4, does light bounce with refrence to normal maps or u need a displacement to make that happen. If u have like a very rough bumpy floor using normal map, will ue4 calculate the bounces that hit and scatter from those bumpy uneven surface or it…
I threw together a quick video just talking about some of the high level considerations for lighting in a static lighting level in Unreal Engine 4. Let me know if you have more questions about lighting or how to handle different situations. Link : https://youtu.be/bjpq6KcGL2Q
Did some digging on this, this should clear up everything - What happens is when you generate static lighting it picks 3 vectors from the surface (somewhat randomly) and computes the lighting intensity from each with what is generally the strongest light effecting the mesh. (it's more complex than this, but this is artist…
Hi, So the light doesn't interact with the height map for me when using parallax occlusion or tesselation. Should it or is this normal? I'm new to substance designer and I haven't really worked with height maps so I'm not sure how it's supposed to work. In this picture you can see that I have height enabled but the light…
Yes, this was a change we put into one of the recent versions, to make it easier to place spot lights. Lights are created from the point of your camera now, so you can quickly rotate around your model to add key lights, rim lights, etc.
Hi guys just wondered how do u guys create ur edge lighting on your hand painted 3d assets? Do u use a specific photoshop brush or some technique ? I' ve read some people manipulate their baked maps to get this effect. I can never achieve gd edge lighting and always wonder whats the secret behind league of legends or wild…
Problems with my viewport lighting, its default lighting and I don't know why its happening. http://24.media.tumblr.com/15b18123757f332adecc4a8e463b7f66/tumblr_mw5movuVZI1susxf5o1_400.png Couldn't post image as an image for some reason. But I am trying to do some hand painted textures and trying to see what it looks like…